#define SIMGRID_MC_ODPOR_EXECUTION_HPP
#include "src/mc/api/ClockVector.hpp"
+#include "src/mc/explo/odpor/odpor_forward.hpp"
#include "src/mc/transition/Transition.hpp"
+#include <list>
+#include <optional>
#include <unordered_set>
#include <vector>
namespace simgrid::mc::odpor {
-/**
- * @brief An ordered sequence of actions
- */
-class ExecutionSequence : public std::list<const Transition*> {};
-using Hypothetical = ExecutionSequence;
+using ProcessSequence = std::list<aid_t>;
+using ExecutionSequence = std::list<const State*>;
+using Hypothetical = ExecutionSequence;
/**
* @brief The occurrence of a transition in an execution
std::pair<const Transition*, ClockVector> contents_;
public:
- Event() = default;
- Event(Event&&) = default;
- Event(const Event&) = default;
- Event& operator=(const Event&) = default;
- Event& operator=(const Event&&) = default;
+ Event() = default;
+ Event(Event&&) = default;
+ Event(const Event&) = default;
+ Event& operator=(const Event&) = default;
explicit Event(std::pair<const Transition*, ClockVector> pair) : contents_(std::move(pair)) {}
- const Transition* get_transition() const { return contents_.get<0>(); }
- const ClockVector& get_clock_vector() const { return contents_.get<1>(); }
-}
+ const Transition* get_transition() const { return std::get<0>(contents_); }
+ const ClockVector& get_clock_vector() const { return std::get<1>(contents_); }
+};
/**
* @brief An ordered sequence of transitions which describe
* the evolution of a process undergoing model checking
*
+ * An execution conceptually is just a string of actors
+ * ids (e.g. "1.2.3.1.2.2.1.1"), where the `i`th occurrence
+ * of actor id `j` corresponds to the `i`th action executed
+ * by the actor with id `j` (viz. the `i`th step of actor `j`).
+ * Executions can stand alone on their own or can extend
+ * the execution of other sequences
+ *
* Executions are conceived based on the following papers:
* 1. "Source Sets: A Foundation for Optimal Dynamic Partial Order Reduction"
* by Abdulla et al.
private:
/**
* @brief The actual steps that are taken by the process
- * during exploration.
+ * during exploration, relative to the
*/
- std::list<Event> contents_;
+ std::vector<Event> contents_;
public:
+ using Handle = decltype(contents_)::const_iterator;
+ using EventHandle = uint32_t;
+
Execution() = default;
Execution(const Execution&) = default;
Execution& operator=(Execution const&) = default;
Execution(Execution&&) = default;
- explicit Execution(ExecutionSequence&& seq);
- explicit Execution(const ExecutionSequence& seq);
+
+ Execution(ExecutionSequence&& seq, std::optional<Handle> base = {});
+ Execution(const ExecutionSequence& seq, std::optional<Handle> base = {});
std::unordered_set<aid_t> get_initials_after(const Hypothetical& w) const;
std::unordered_set<aid_t> get_weak_initials_after(const Hypothetical& w) const;
bool is_initial(aid_t p, const Hypothetical& w) const;
bool is_weak_initial(aid_t p, const Hypothetical& w) const;
- void take_action(const Transition*);
+ const Event& get_event_with_handle(EventHandle handle) const { return contents_[handle]; }
+ aid_t get_actor_with_handle(EventHandle handle) const { return get_event_with_handle(handle).get_transition()->aid_; }
+
+ /**
+ * @brief Returns a set of IDs of events which are in
+ * "immediate conflict" (according to the definition given
+ * in the ODPOR paper) with one another
+ */
+ std::unordered_set<EventHandle> get_racing_events_of(EventHandle) const;
+
+ /**
+ * @brief Returns a handle to the newest event of the execution,
+ * if such an event exists
+ */
+ std::optional<EventHandle> get_latest_event_handle() const
+ {
+ return contents_.empty() ? std::nullopt : std::optional<EventHandle>{static_cast<EventHandle>(size() - 1)};
+ }
+
+ Execution get_prefix_up_to(EventHandle);
+
+ /**
+ * @brief Whether the event represented by `e1`
+ * "happens-before" the event represented by
+ * `e2` in the context of this execution
+ *
+ * In the terminology of the ODPOR paper,
+ * this function computes
+ *
+ * `e1 --->_E e2`
+ *
+ * where `E` is this execution
+ */
+ bool happens_before(EventHandle e1, EventHandle e2) const;
+
+ /**
+ * @brief Removes the last event of the execution,
+ * if such an event exists
+ *
+ * @note: When you remove events from an execution, any views
+ * of the execution referring to those removed events
+ * become invalidated
+ */
+ void pop_latest();
+
+ /**
+ * @brief Extends the execution by one more step
+ *
+ * Intutively, pushing a transition `t` onto execution `E`
+ * is equivalent to making the execution become (using the
+ * notation of [1]) `E.proc(t)` where `proc(t)` is the
+ * actor which executed transition `t`.
+ */
+ void push_transition(const Transition*);
+
+ /**
+ * @brief The total number of steps contained in the execution
+ */
+ size_t size() const { return this->contents_.size(); }
};
} // namespace simgrid::mc::odpor