+void MSG_load_platform_script(const char *script_file)
+{
+#ifdef HAVE_LUA
+ lua_State *L = lua_open();
+ luaL_openlibs(L);
+
+ if (luaL_loadfile(L, script_file) || lua_pcall(L, 0, 0, 0)) {
+ printf("error: %s\n", lua_tostring(L, -1));
+ return;
+ }
+#else
+ xbt_die
+ ("Lua is not available!! to call MSG_load_platform_script, lua should be available...");
+#endif