*
* Usage : xbt_swag_new(&obj.setA-&obj);
*/
-xbt_swag_t xbt_swag_new(size_t offset)
+XBT_INLINE xbt_swag_t xbt_swag_new(size_t offset)
{
xbt_swag_t swag = xbt_new0(s_xbt_swag_t, 1);
* kilkil a swag but not it's content. If you do not understand why
* xbt_swag_free should not free its content, don't use swags.
*/
-void xbt_swag_free(xbt_swag_t swag)
+XBT_INLINE void xbt_swag_free(xbt_swag_t swag)
{
free(swag);
}
*
* Usage : xbt_swag_init(swag,&obj.setA-&obj);
*/
-void xbt_swag_init(xbt_swag_t swag, size_t offset)
+XBT_INLINE void xbt_swag_init(xbt_swag_t swag, size_t offset)
{
swag->tail = NULL;
swag->head = NULL;
*
* insert \a obj in \a swag
*/
-void xbt_swag_insert(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
* insert (at the head... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
* insert (at the tail... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
*
* removes \a obj from \a swag
*/
-void *xbt_swag_remove(void *obj, xbt_swag_t swag)
+XBT_INLINE void *xbt_swag_remove(void *obj, xbt_swag_t swag)
{
size_t offset = swag->offset;
* \param swag a swag
* \return the number of objects in \a swag
*/
-int xbt_swag_size(xbt_swag_t swag)
+XBT_INLINE int xbt_swag_size(xbt_swag_t swag)
{
return (swag->count);
}