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useless stuff: do not use MSG in java bindings when possible
[simgrid.git]
/
src
/
s4u
/
s4u_Io.cpp
diff --git
a/src/s4u/s4u_Io.cpp
b/src/s4u/s4u_Io.cpp
index
7de8c80
..
cc9794a
100644
(file)
--- a/
src/s4u/s4u_Io.cpp
+++ b/
src/s4u/s4u_Io.cpp
@@
-3,6
+3,7
@@
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
+#include "simgrid/s4u/Actor.hpp"
#include "simgrid/s4u/Disk.hpp"
#include "simgrid/s4u/Io.hpp"
#include "simgrid/s4u/Storage.hpp"
#include "simgrid/s4u/Disk.hpp"
#include "simgrid/s4u/Io.hpp"
#include "simgrid/s4u/Storage.hpp"
@@
-63,7
+64,9
@@
Io* Io::wait_for(double timeout)
{
if (state_ == State::INITED)
vetoable_start();
{
if (state_ == State::INITED)
vetoable_start();
- simcall_io_wait(get_impl(), timeout);
+
+ kernel::actor::ActorImpl* issuer = Actor::self()->get_impl();
+ kernel::actor::simcall_blocking<void>([this, issuer, timeout] { this->get_impl()->wait_for(issuer, timeout); });
state_ = State::FINISHED;
this->release_dependencies();
return this;
state_ = State::FINISHED;
this->release_dependencies();
return this;