#include "src/mc/api/State.hpp"
#include "src/mc/api/strategy/BasicStrategy.hpp"
-#include "src/mc/api/strategy/WaitStrategy.hpp"
+#include "src/mc/api/strategy/MaxMatchComm.hpp"
+#include "src/mc/api/strategy/MinMatchComm.hpp"
+#include "src/mc/api/strategy/UniformStrategy.hpp"
#include "src/mc/explo/Exploration.hpp"
#include "src/mc/mc_config.hpp"
State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
XBT_VERB("Creating a guide for the state");
+
+ srand(_sg_mc_random_seed);
+
if (_sg_mc_strategy == "none")
strategy_ = std::make_shared<BasicStrategy>();
- else if (_sg_mc_strategy == "nb_wait")
- strategy_ = std::make_shared<WaitStrategy>();
+ else if (_sg_mc_strategy == "max_match_comm")
+ strategy_ = std::make_shared<MaxMatchComm>();
+ else if (_sg_mc_strategy == "min_match_comm")
+ strategy_ = std::make_shared<MinMatchComm>();
+ else if (_sg_mc_strategy == "uniform")
+ strategy_ = std::make_shared<UniformStrategy>();
else
THROW_IMPOSSIBLE;
State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
: incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state)
{
- if (_sg_mc_strategy == "none")
+
+ if (_sg_mc_strategy == "none")
strategy_ = std::make_shared<BasicStrategy>();
- else if (_sg_mc_strategy == "nb_wait")
- strategy_ = std::make_shared<WaitStrategy>();
+ else if (_sg_mc_strategy == "max_match_comm")
+ strategy_ = std::make_shared<MaxMatchComm>();
+ else if (_sg_mc_strategy == "min_match_comm")
+ strategy_ = std::make_shared<MinMatchComm>();
+ else if (_sg_mc_strategy == "uniform")
+ strategy_ = std::make_shared<UniformStrategy>();
else
THROW_IMPOSSIBLE;
- *strategy_ = *(parent_state->strategy_);
+ strategy_->copy_from(parent_state_->strategy_.get());
remote_app.get_actors_status(strategy_->actors_to_run_);