namespace simgrid {
namespace s4u {
-xbt::signal<void(void)> onPlatformCreated;
-xbt::signal<void(void)> onSimulationEnd;
+xbt::signal<void()> onPlatformCreated;
+xbt::signal<void()> onSimulationEnd;
Engine *Engine::instance_ = nullptr; /* That singleton is awful, but I don't see no other solution right now. */