-/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <unordered_map>
namespace simgrid {
+
+extern template class XBT_PUBLIC xbt::Extendable<s4u::Actor>;
+
namespace s4u {
-/** \beginrst An actor is an independent stream of execution in your distributed application.
+/** An actor is an independent stream of execution in your distributed application.
+ *
+ * \rst
* It is located on a (simulated) :cpp:class:`host <simgrid::s4u::Host>`, but can interact
* with the whole simulated platform.
*
kernel::actor::ActorImpl* const pimpl_;
#endif
- explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
+ explicit Actor(kernel::actor::ActorImpl* pimpl) : pimpl_(pimpl) {}
public:
#ifndef DOXYGEN
Actor& operator=(Actor const&) = delete;
// ***** Reference count *****
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Actor * actor);
- friend XBT_PUBLIC void intrusive_ptr_release(Actor * actor);
+ friend XBT_PUBLIC void intrusive_ptr_add_ref(const Actor* actor);
+ friend XBT_PUBLIC void intrusive_ptr_release(const Actor* actor);
#endif
/** Retrieve the amount of references on that object. Useful to debug the automatic refcounting */
- int get_refcount();
+ int get_refcount() const;
// ***** Actor creation *****
/** Retrieve a reference to myself */
#endif
/** Signal indicating that an actor terminated its code.
+ * @beginrst
* The actor may continue to exist if it is still referenced in the simulation, but it's not active anymore.
- * If you want to free extra data when the actor's destructor is called, use Actor::on_destruction.
- * If you want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
+ * If you want to free extra data when the actor's destructor is called, use :cpp:var:`Actor::on_destruction`.
+ * If you want to register to the termination of a given actor, use :cpp:func:`this_actor::on_exit()` instead.
+ * @endrst
+ */
static xbt::signal<void(Actor const&)> on_termination;
/** Signal indicating that an actor is about to disappear (its destructor was called).
* This signal is fired for any destructed actor, which is mostly useful when designing plugins and extensions.
static ActorPtr create(const std::string& name, s4u::Host* host, const std::function<void()>& code);
/** Create an actor, but don't start it yet.
*
- * This is usefull to set some properties or extension before actually starting it */
+ * This is useful to set some properties or extension before actually starting it */
static ActorPtr init(const std::string& name, s4u::Host* host);
+ ActorPtr set_stacksize(unsigned stacksize);
/** Start a previously initialized actor */
ActorPtr start(const std::function<void()>& code);
void resume();
/** Returns true if the actor is suspended. */
- bool is_suspended();
+ bool is_suspended() const;
/** If set to true, the actor will automatically restart when its host reboots */
void set_auto_restart(bool autorestart);
* vector means that `host0` should compute 1000 flops while `host1` will compute 2000 flops. A matrix of
* communications' sizes of ``[0, 1, 2, 3]`` specifies the following data exchanges:
*
- * +-----------+-------+------+
- * |from \\ to | host0 | host1|
- * +===========+=======+======+
- * |host0 | 0 | 1 |
- * +-----------+-------+------+
- * |host1 | 2 | 3 |
- * +-----------+-------+------+
+ * - from host0: [ to host0: 0 bytes; to host1: 1 byte ]
+ *
+ * - from host1: [ to host0: 2 bytes; to host1: 3 bytes ]
+ *
+ * Or, in other words:
*
* - From host0 to host0: 0 bytes are exchanged
+ *
* - From host0 to host1: 1 byte is exchanged
+ *
* - From host1 to host0: 2 bytes are exchanged
+ *
* - From host1 to host1: 3 bytes are exchanged
*
* In a parallel execution, all parts (all executions on each hosts, all communications) progress exactly at the
*
* \endrst
*/
+/** Block the current actor until the built parallel execution completes */
XBT_PUBLIC void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
const std::vector<double>& bytes_amounts);
-/** Block the current actor until the built parallel execution completes, or until the timeout. */
-XBT_PUBLIC void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
- const std::vector<double>& bytes_amounts, double timeout);
+XBT_ATTRIB_DEPRECATED_v329("Please use exec_init(...)->wait_for(timeout)") XBT_PUBLIC
+ void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts, double timeout);
/** Initialize a sequential execution that must then be started manually */
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
/** @brief Yield the current actor. */
XBT_PUBLIC void yield();
-/** @brief Resume the current actor, that was suspend()ed previously. */
-XBT_PUBLIC void resume();
-
/** @brief kill the current actor. */
XBT_PUBLIC void exit();
* blocking functions forbidden in this setting, but also modifications to the global state.
*
* The parameter of on_exit's callbacks denotes whether or not the actor's execution failed.
- * It will be set to true if the actor was killed or failed because of an exception,
+ * It will be set to true if the actor was killed or failed because of an exception or if the simulation deadlocked,
* while it will remain to false if the actor terminated gracefully.
*/
#ifndef DOXYGEN
XBT_ATTRIB_DEPRECATED_v329("Please use set_host() instead") XBT_PUBLIC void migrate(Host* new_host);
#endif
-
-/** @} */
}