#ifndef HAVE_SG_PLUGIN_LB
#define HAVE_SG_PLUGIN_LB
+#include <simgrid/s4u.hpp>
+
namespace simgrid {
namespace plugin {
namespace loadbalancer {
class LoadBalancer
{
- std::map<int, double> actor_computation;
- std::map<simgrid::s4u::ActorPtr, simgrid::s4u::Host*> new_mapping;
+ Mapping new_mapping;
+ std::map</*proc id*/int, double> actor_computation;
public:
LoadBalancer();