class XBT_PUBLIC ThreadContext : public AttachContext {
public:
- ThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro);
+ ThreadContext(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro);
ThreadContext(const ThreadContext&) = delete;
ThreadContext& operator=(const ThreadContext&) = delete;
~ThreadContext() override;
class XBT_PUBLIC SerialThreadContext : public ThreadContext {
public:
- SerialThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro)
+ SerialThreadContext(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro)
: ThreadContext(std::move(code), actor, maestro)
{
}
class ParallelThreadContext : public ThreadContext {
public:
- ParallelThreadContext(std::function<void()> code, smx_actor_t actor, bool maestro)
+ ParallelThreadContext(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro)
: ThreadContext(std::move(code), actor, maestro)
{
}
ThreadContextFactory(const ThreadContextFactory&) = delete;
ThreadContextFactory& operator=(const ThreadContextFactory&) = delete;
~ThreadContextFactory() override;
- ThreadContext* create_context(std::function<void()> code, smx_actor_t actor) override
+ ThreadContext* create_context(std::function<void()>&& code, actor::ActorImpl* actor) override
{
bool maestro = not code;
return create_context(std::move(code), actor, maestro);
void run_all() override;
// Optional methods:
- ThreadContext* attach(smx_actor_t actor) override { return create_context(std::function<void()>(), actor, false); }
- ThreadContext* create_maestro(std::function<void()> code, smx_actor_t actor) override
+ ThreadContext* attach(actor::ActorImpl* actor) override
+ {
+ return create_context(std::function<void()>(), actor, false);
+ }
+ ThreadContext* create_maestro(std::function<void()>&& code, actor::ActorImpl* actor) override
{
return create_context(std::move(code), actor, true);
}
private:
bool parallel_;
- ThreadContext* create_context(std::function<void()> code, smx_actor_t actor, bool maestro);
+ ThreadContext* create_context(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro);
};
-}}} // namespace
+} // namespace context
+} // namespace kernel
+} // namespace simgrid
#endif