-/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
int main(int argc, char** argv)
{
/* When your program starts, you have to first start a new simulation engine, as follows */
- simgrid::s4u::Engine* e = new simgrid::s4u::Engine(&argc, argv);
+ simgrid::s4u::Engine e(&argc, argv);
/* Then you should load a platform file, describing your simulated platform */
- e->loadPlatform("../../platforms/small_platform.xml");
+ e.loadPlatform("../../platforms/small_platform.xml");
/* And now you have to ask SimGrid to actually start your actors.
*
simgrid::s4u::Actor::createActor("sender1", simgrid::s4u::Host::by_name("Tremblay"), Sender());
/* The second way is to first register your function, and then retrieve it */
- e->registerFunction<Sender>("sender"); // The sender is passed as a template parameter here
+ e.registerFunction<Sender>("sender"); // The sender is passed as a template parameter here
std::vector<std::string> args; // Here we declare the parameter that the actor will get
args.push_back("GloubiBoulga"); // Add a parameter to the set (we could have done it in the first approach too)
simgrid::s4u::Actor::createActor("sender2", simgrid::s4u::Host::by_name("Jupiter"), "sender", args);
/* The third way to start your actors is to use a deployment file. */
- e->registerFunction<Receiver>("receiver"); // You first have to register the actor as with the second approach
- e->loadDeployment("s4u-actor-create_d.xml"); // And then, you load the deployment file
+ e.registerFunction<Receiver>("receiver"); // You first have to register the actor as with the second approach
+ e.loadDeployment("s4u-actor-create_d.xml"); // And then, you load the deployment file
/* Once every actors are started in the engine, the simulation can start */
- e->run();
+ e.run();
/* Once the simulation is done, the program is ended */
- delete e;
-
return 0;
}