- simgrid::s4u::Actor::on_suspend.connect([](simgrid::s4u::ActorPtr actor) {
- simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->push_event("suspend");
+ simgrid::s4u::Actor::on_destruction.connect([](simgrid::s4u::Actor const& actor) {
+ auto container = simgrid::instr::Container::by_name_or_null(instr_pid(actor));
+ if (container != nullptr)
+ container->remove_from_parent();
+ });
+ simgrid::s4u::Actor::on_suspend.connect([](simgrid::s4u::Actor const& actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor))->get_state("ACTOR_STATE")->push_event("suspend");
+ });
+ simgrid::s4u::Actor::on_resume.connect([](simgrid::s4u::Actor const& actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor))->get_state("ACTOR_STATE")->pop_event();
+ });
+ simgrid::s4u::Actor::on_sleep.connect([](simgrid::s4u::Actor const& actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor))->get_state("ACTOR_STATE")->push_event("sleep");