#include "simgrid/Exception.hpp"
#include "simgrid/modelchecker.h"
#include "src/internal_config.h"
+#include "src/kernel/EngineImpl.hpp"
#include "src/kernel/actor/ActorImpl.hpp"
#include "src/simix/smx_private.hpp"
#include "xbt/parmap.hpp"
#include <boost/core/demangle.hpp>
#include <memory>
+#include <typeinfo>
#ifdef _WIN32
#include <malloc.h>
reinterpret_cast<unsigned char**>(stack_)[-1] = alloc;
#elif !defined(_WIN32)
void* alloc;
- if (posix_memalign(&alloc, xbt_pagesize, size) != 0)
- xbt_die("Failed to allocate stack.");
+ xbt_assert(posix_memalign(&alloc, xbt_pagesize, size) == 0, "Failed to allocate stack.");
this->stack_ = static_cast<unsigned char*>(alloc);
#else
this->stack_ = static_cast<unsigned char*>(_aligned_malloc(size, xbt_pagesize));
#endif
#ifndef _WIN32
- if (mprotect(this->stack_, smx_context_guard_size, PROT_NONE) == -1) {
- xbt_die(
- "Failed to protect stack: %s.\n"
- "If you are running a lot of actors, you may be exceeding the amount of mappings allowed per process.\n"
- "On Linux systems, change this value with sudo sysctl -w vm.max_map_count=newvalue (default value: 65536)\n"
- "Please see "
- "https://simgrid.org/doc/latest/Configuring_SimGrid.html#configuring-the-user-code-virtualization for more "
- "information.",
- strerror(errno));
- /* This is fatal. We are going to fail at some point when we try reusing this. */
- }
+ /* This is fatal. We are going to fail at some point when we try reusing this. */
+ xbt_assert(
+ mprotect(this->stack_, smx_context_guard_size, PROT_NONE) != -1,
+ "Failed to protect stack: %s.\n"
+ "If you are running a lot of actors, you may be exceeding the amount of mappings allowed per process.\n"
+ "On Linux systems, change this value with sudo sysctl -w vm.max_map_count=newvalue (default value: 65536)\n"
+ "Please see https://simgrid.org/doc/latest/Configuring_SimGrid.html#configuring-the-user-code-virtualization "
+ "for more information.",
+ strerror(errno));
#endif
this->stack_ = this->stack_ + smx_context_guard_size;
} else {
__tsan_destroy_fiber(tsan_fiber_);
#endif
#if HAVE_VALGRIND_H
- if (RUNNING_ON_VALGRIND)
+ if (valgrind_stack_id_ != 0)
VALGRIND_STACK_DEREGISTER(valgrind_stack_id_);
#endif
/** Maestro wants to run all ready actors */
void SwappedContextFactory::run_all()
{
+ const auto* engine = EngineImpl::get_instance();
/* This function is called by maestro at the beginning of a scheduling round to get all working threads executing some
* stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul
* for the ones of the simulated processes that must run.
// It only yields back to worker_context when the work array is exhausted.
// - So, resume() is only launched from the parmap for the first job of each minion.
parmap_->apply(
- [](const actor::ActorImpl* process) {
- auto* context = static_cast<SwappedContext*>(process->context_.get());
+ [](const actor::ActorImpl* actor) {
+ auto* context = static_cast<SwappedContext*>(actor->context_.get());
context->resume();
},
- simix_global->actors_to_run);
+ engine->get_actors_to_run());
} else { // sequential execution
- if (simix_global->actors_to_run.empty())
+ if (not engine->has_actors_to_run())
return;
/* maestro is already saved in the first slot of workers_context_ */
- const actor::ActorImpl* first_actor = simix_global->actors_to_run.front();
+ const actor::ActorImpl* first_actor = engine->get_first_actor_to_run();
process_index_ = 1;
/* execute the first actor; it will chain to the others when using suspend() */
static_cast<SwappedContext*>(first_actor->context_.get())->resume();
// When given that soul, the body will wait for the next scheduling round
}
} else { // sequential execution
+ const auto* engine = EngineImpl::get_instance();
/* determine the next context */
unsigned long int i = factory_.process_index_;
factory_.process_index_++;
- if (i < simix_global->actors_to_run.size()) {
+ if (i < engine->get_actor_to_run_count()) {
/* Actually swap into the next actor directly without transiting to maestro */
XBT_DEBUG("Run next actor");
- next_context = static_cast<SwappedContext*>(simix_global->actors_to_run[i]->context_.get());
+ next_context = static_cast<SwappedContext*>(engine->get_actor_to_run_at(i)->context_.get());
} else {
/* all processes were run, actually return to maestro */
XBT_DEBUG("No more actors to run");