/** If set to true, the actor will automatically restart when its host reboots */
void setAutoRestart(bool autorestart);
/** Sets the time at which that actor should be killed */
void setKillTime(double time);
/** Retrieves the time at which that actor will be killed (or -1 if not set) */
/** If set to true, the actor will automatically restart when its host reboots */
void setAutoRestart(bool autorestart);
/** Sets the time at which that actor should be killed */
void setKillTime(double time);
/** Retrieves the time at which that actor will be killed (or -1 if not set) */