@section s4u_ex_basics Basics of SimGrid simulation
- - <b>Launching actors:</b> @ref examples/s4u/launching/s4u_launching.cpp and
- @ref examples/s4u/launching/deployment.xml \n
+ - <b>Creating actors:</b> @ref examples/s4u/actor-create/s4u_actor-create.cpp and
+ @ref examples/s4u/actor-create/s4u_actor-create_d.xml \n
Shows how to start your actors to populate your simulation.
- <b>Token ring:</b> @ref examples/s4u/app-token-ring/s4u_app-token-ring.cpp \n
Most actors are started from the deployment XML file, but they exist other methods.
- <b>Suspend and Resume actors</b>.
- @ref examples/s4u/actor-suspend/actor-suspend.cpp \n
+ @ref examples/s4u/actor-suspend/s4u_actor-suspend.cpp \n
Actors can be suspended and resumed during their executions
thanks to the @ref suspend and @ref resume methods.
- <b>Kill actors</b>.
- @ref examples/s4u/actor-kill/actor-kill.cpp \n
+ @ref examples/s4u/actor-kill/s4u_actor-kill.cpp \n
Actors can forcefully stop other actors with the @ref kill method.
- <b>Migrating Actors</b>.
@example examples/s4u/actions-comm/s4u_actions-comm.cpp
@example examples/s4u/actions-storage/s4u_actions-storage.cpp
@example examples/s4u/actor-create/s4u_actor-create.cpp
-@example examples/s4u/actor-kill/actor-kill.cpp
+@example examples/s4u/actor-create/s4u_actor-create_d.xml
+@example examples/s4u/actor-kill/s4u_actor-kill.cpp
@example examples/s4u/actor-migration/s4u_actor-migration.cpp
@example examples/s4u/actor-suspend/s4u_actor-suspend.cpp
@example examples/s4u/app-token-ring/s4u_app-token-ring.cpp
-@example examples/s4u/app-master-worker/s4u_app-master-worker.cpp
-@example examples/s4u/launching/deployment.xml
+@example examples/s4u/app-masterworker/s4u_app-masterworker.cpp
-@example examples/s4u/launching/s4u_launching.cpp
@example examples/s4u/mutex/s4u_mutex.cpp
*/
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