* under the terms of the license (GNU LGPL) which comes with this package. */
#include "simgrid/Exception.hpp"
+#include "simgrid/kernel/routing/NetPoint.hpp"
#include "simgrid/s4u/Actor.hpp"
#include "simgrid/vm.h"
#include "src/include/surf/surf.hpp"
}
VirtualMachine::VirtualMachine(const std::string& name, s4u::Host* physical_host, int core_amount, size_t ramsize)
- : Host(name), pimpl_vm_(new vm::VirtualMachineImpl(this, physical_host, core_amount, ramsize))
+ : Host(new vm::VirtualMachineImpl(name, this, physical_host, core_amount, ramsize))
+ , pimpl_vm_(dynamic_cast<vm::VirtualMachineImpl*>(Host::get_impl()))
{
XBT_DEBUG("Create VM %s", get_cname());
for (int i = 0; i < physical_host->get_pstate_count(); i++)
speeds.push_back(physical_host->get_pstate_speed(i));
- surf_cpu_model_vm->create_cpu(this, speeds, core_amount);
+ physical_host->get_netpoint()
+ ->get_englobing_zone()
+ ->get_cpu_vm_model()
+ ->create_cpu(this, speeds)
+ ->set_core_count(core_amount)
+ ->seal();
+
if (physical_host->get_pstate() != 0)
set_pstate(physical_host->get_pstate());
- // Real hosts are (only) created through NetZone::create_host(), and this where the on_creation signal is fired.
- // VMs are created directly, thus firing the signal here. The right solution is probably to separate Host and VM.
- simgrid::s4u::Host::on_creation(*this);
+ seal(); // seal this host
}
VirtualMachine::~VirtualMachine()
{
on_destruction(*this);
- XBT_DEBUG("destroy %s", get_cname());
-
/* Don't free these things twice: they are the ones of my physical host */
set_netpoint(nullptr);
}
}
}
- this->pimpl_vm_->set_state(VirtualMachine::state::RUNNING);
+ this->pimpl_vm_->set_state(State::RUNNING);
});
on_started(*this);
void VirtualMachine::destroy()
{
- /* First, terminate all processes on the VM if necessary */
- shutdown();
-
- /* Then, destroy the VM object */
- Host::destroy();
+ auto destroy_code = [this]() {
+ /* First, terminate all processes on the VM if necessary */
+ shutdown();
+
+ XBT_DEBUG("destroy %s", get_cname());
+
+ /* Then, destroy the VM object */
+ kernel::actor::simcall([this]() {
+ get_impl()->destroy();
+ delete this;
+ });
+ };
+
+ if (this_actor::get_host() == this) {
+ XBT_VERB("Launch another actor on physical host %s to destroy my own VM: %s", get_pm()->get_cname(), get_cname());
+ simgrid::s4u::Actor::create(get_cname() + std::string("-destroy"), get_pm(), destroy_code);
+ simgrid::s4u::this_actor::yield();
+ XBT_CRITICAL("I should be dead now!");
+ DIE_IMPOSSIBLE;
+ }
+
+ destroy_code();
}
simgrid::s4u::Host* VirtualMachine::get_pm() const
return this;
}
-VirtualMachine::state VirtualMachine::get_state() const
+VirtualMachine::State VirtualMachine::get_state() const
{
return kernel::actor::simcall([this]() { return pimpl_vm_->get_state(); });
}
return this;
}
-} // namespace simgrid
} // namespace s4u
+} // namespace simgrid
/* **************************** Public C interface *************************** */
/** @brief Returns whether the given VM has just created, not running. */
int sg_vm_is_created(const_sg_vm_t vm)
{
- return vm->get_state() == simgrid::s4u::VirtualMachine::state::CREATED;
+ return vm->get_state() == simgrid::s4u::VirtualMachine::State::CREATED;
}
/** @brief Returns whether the given VM is currently running */
int sg_vm_is_running(const_sg_vm_t vm)
{
- return vm->get_state() == simgrid::s4u::VirtualMachine::state::RUNNING;
+ return vm->get_state() == simgrid::s4u::VirtualMachine::State::RUNNING;
}
/** @brief Returns whether the given VM is currently suspended, not running. */
int sg_vm_is_suspended(const_sg_vm_t vm)
{
- return vm->get_state() == simgrid::s4u::VirtualMachine::state::SUSPENDED;
+ return vm->get_state() == simgrid::s4u::VirtualMachine::State::SUSPENDED;
}
/** @brief Start a vm (i.e., boot the guest operating system)
/** @brief Immediately kills all processes within the given VM.
*
@beginrst
-
+
The memory allocated by these actors is leaked, unless you used :cpp:func:`simgrid::s4u::Actor::on_exit`.
-
+
@endrst
- *
- * No extra delay occurs by default. You may let your actor sleep by a specific amount to simulate any extra delay that you want.
+ *
+ * No extra delay occurs by default. You may let your actor sleep by a specific amount to simulate any extra delay that
+ you want.
*/
void sg_vm_shutdown(sg_vm_t vm)
{