class Global {
public:
- bool execute_tasks();
/**
* Garbage collection
*
* Should be called some time to time to free the memory allocated for actors that have finished (or killed).
*/
void empty_trash();
- void run_all_actors();
- void wake_all_waiting_actors() const;
void display_all_actor_status() const;
kernel::context::ContextFactory* context_factory = nullptr;
- std::vector<kernel::actor::ActorImpl*> actors_to_run;
- std::vector<kernel::actor::ActorImpl*> actors_that_ran;
std::map<aid_t, kernel::actor::ActorImpl*> process_list;
boost::intrusive::list<kernel::actor::ActorImpl,
boost::intrusive::member_hook<kernel::actor::ActorImpl, boost::intrusive::list_member_hook<>,
kernel::actor::ActorImpl* maestro_ = nullptr;
std::mutex mutex;
-
- std::vector<xbt::Task<void()>> tasks;
- std::vector<xbt::Task<void()>> tasksTemp;
-
- std::vector<kernel::actor::ActorImpl*> daemons;
};
}
}