-/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2016-2022. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include "src/kernel/EngineImpl.hpp"
+#include <simgrid/Exception.hpp>
+#include <simgrid/kernel/Timer.hpp>
+#include <simgrid/kernel/routing/NetPoint.hpp>
+#include <simgrid/kernel/routing/NetZoneImpl.hpp>
+#include <simgrid/s4u/Host.hpp>
+#include <simgrid/sg_config.hpp>
+
#include "mc/mc.h"
-#include "simgrid/Exception.hpp"
-#include "simgrid/kernel/Timer.hpp"
-#include "simgrid/kernel/routing/NetPoint.hpp"
-#include "simgrid/kernel/routing/NetZoneImpl.hpp"
-#include "simgrid/s4u/Host.hpp"
-#include "simgrid/sg_config.hpp"
-#include "src/include/surf/surf.hpp" //get_clock() and surf_solve()
-#include "src/kernel/resource/DiskImpl.hpp"
+#include "src/kernel/EngineImpl.hpp"
+#include "src/kernel/resource/StandardLinkImpl.hpp"
#include "src/kernel/resource/profile/Profile.hpp"
#include "src/mc/mc_record.hpp"
#include "src/mc/mc_replay.hpp"
#include "src/smpi/include/smpi_actor.hpp"
-#include "src/surf/network_interface.hpp"
-#include "src/surf/xml/platf.hpp" // FIXME: KILLME. There must be a better way than mimicking XML here
+#include "src/surf/xml/platf.hpp"
+#include "xbt/xbt_modinter.h" /* whether initialization was already done */
#include <boost/algorithm/string/predicate.hpp>
#ifndef _WIN32
#include "src/mc/remote/AppSide.hpp"
#endif
+double NOW = 0;
+
XBT_LOG_NEW_DEFAULT_CATEGORY(ker_engine, "Logging specific to Engine (kernel)");
+
namespace simgrid {
namespace kernel {
EngineImpl* EngineImpl::instance_ = nullptr; /* That singleton is awful too. */
config::Flag<double> cfg_breakpoint{"debug/breakpoint",
"When non-negative, raise a SIGTRAP after given (simulated) time", -1.0};
config::Flag<bool> cfg_verbose_exit{"debug/verbose-exit", "Display the actor status at exit", true};
+
+xbt_dynar_t get_actors_addr()
+{
+#if SIMGRID_HAVE_MC
+ return EngineImpl::get_instance()->get_actors_vector();
+#else
+ xbt_die("This function is intended to be used when compiling with MC");
+#endif
+}
+
+constexpr std::initializer_list<std::pair<const char*, context::ContextFactoryInitializer>> context_factories = {
+#if HAVE_RAW_CONTEXTS
+ {"raw", &context::raw_factory},
+#endif
+#if HAVE_UCONTEXT_CONTEXTS
+ {"ucontext", &context::sysv_factory},
+#endif
+#if HAVE_BOOST_CONTEXTS
+ {"boost", &context::boost_factory},
+#endif
+ {"thread", &context::thread_factory},
+};
+
+static_assert(context_factories.size() > 0, "No context factories are enabled for this build");
+
+// Create the list of possible contexts:
+static inline std::string contexts_list()
+{
+ std::string res;
+ std::string sep = "";
+ for (auto const& factory : context_factories) {
+ res += sep + factory.first;
+ sep = ", ";
+ }
+ return res;
+}
+
+static config::Flag<std::string> context_factory_name("contexts/factory",
+ (std::string("Possible values: ") + contexts_list()).c_str(),
+ context_factories.begin()->first);
+
} // namespace kernel
} // namespace simgrid
"If you think you've found a bug in SimGrid, please report it along with a\n"
"Minimal Working Example (MWE) reproducing your problem and a full backtrace\n"
"of the fault captured with gdb or valgrind.\n",
- smx_context_stack_size / 1024);
+ simgrid::kernel::context::stack_size / 1024);
} else if (siginfo->si_signo == SIGSEGV) {
fprintf(stderr, "Segmentation fault.\n");
#if HAVE_SMPI
for (auto const& kv : netpoints_)
delete kv.second;
- for (auto const& kv : links_)
- if (kv.second)
- kv.second->destroy();
+ while (not links_.empty())
+ links_.begin()->second->destroy();
for (auto const& kv : mailboxes_)
delete kv.second;
/* Free the remaining data structures */
#if SIMGRID_HAVE_MC
xbt_dynar_free(&actors_vector_);
- xbt_dynar_free(&dead_actors_vector_);
#endif
/* clear models before freeing handle, network models can use external callback defined in the handle */
models_prio_.clear();
simgrid::mc::AppSide::initialize();
#endif
- surf_init(argc, argv); /* Initialize SURF structures */
+ if (xbt_initialized == 0) {
+ xbt_init(argc, argv);
+
+ sg_config_init(argc, argv);
+ }
instance_->context_mod_init();
/* register a function to be called by SURF after the environment creation */
sg_platf_init();
- s4u::Engine::on_platform_created.connect(surf_presolve);
+ s4u::Engine::on_platform_created_cb([this]() { this->presolve(); });
if (config::get_value<bool>("debug/clean-atexit"))
atexit(shutdown);
}
+void EngineImpl::context_mod_init() const
+{
+ xbt_assert(not instance_->has_context_factory());
+
+#if HAVE_SMPI && defined(__NetBSD__)
+ smpi_init_options_internal(false);
+ std::string priv = config::get_value<std::string>("smpi/privatization");
+ if (context_factory_name == "thread" && (priv == "dlopen" || priv == "yes" || priv == "default" || priv == "1")) {
+ XBT_WARN("dlopen+thread broken on Apple and BSD. Switching to raw contexts.");
+ context_factory_name = "raw";
+ }
+#endif
+
+#if HAVE_SMPI && defined(__FreeBSD__)
+ smpi_init_options_internal(false);
+ if (context_factory_name == "thread" && config::get_value<std::string>("smpi/privatization") != "no") {
+ XBT_WARN("mmap broken on FreeBSD, but dlopen+thread broken too. Switching to dlopen+raw contexts.");
+ context_factory_name = "raw";
+ }
+#endif
+
+ /* select the context factory to use to create the contexts */
+ if (context::factory_initializer != nullptr) { // Give Java a chance to hijack the factory mechanism
+ instance_->set_context_factory(context::factory_initializer());
+ return;
+ }
+ /* use the factory specified by --cfg=contexts/factory:value */
+ for (auto const& factory : context_factories)
+ if (context_factory_name == factory.first) {
+ instance_->set_context_factory(factory.second());
+ break;
+ }
+
+ if (not instance_->has_context_factory()) {
+ XBT_ERROR("Invalid context factory specified. Valid factories on this machine:");
+#if HAVE_RAW_CONTEXTS
+ XBT_ERROR(" raw: high performance context factory implemented specifically for SimGrid");
+#else
+ XBT_ERROR(" (raw contexts were disabled at compilation time on this machine -- check configure logs for details)");
+#endif
+#if HAVE_UCONTEXT_CONTEXTS
+ XBT_ERROR(" ucontext: classical system V contexts (implemented with makecontext, swapcontext and friends)");
+#else
+ XBT_ERROR(" (ucontext was disabled at compilation time on this machine -- check configure logs for details)");
+#endif
+#if HAVE_BOOST_CONTEXTS
+ XBT_ERROR(" boost: this uses the boost libraries context implementation");
+#else
+ XBT_ERROR(" (boost was disabled at compilation time on this machine -- check configure logs for details. Did you "
+ "install the libboost-context-dev package?)");
+#endif
+ XBT_ERROR(" thread: slow portability layer using pthreads as provided by gcc");
+ xbt_die("Please use a valid factory.");
+ }
+}
+
void EngineImpl::shutdown()
{
if (EngineImpl::instance_ == nullptr)
return;
XBT_DEBUG("EngineImpl::shutdown() called. Simulation's over.");
+#if HAVE_SMPI
+ if (not instance_->actor_list_.empty()) {
+ if (smpi_process()->initialized()) {
+ xbt_die("Process exited without calling MPI_Finalize - Killing simulation");
+ } else {
+ XBT_WARN("Process called exit when leaving - Skipping cleanups");
+ return;
+ }
+ }
+#endif
+
if (instance_->has_actors_to_run() && simgrid_get_clock() <= 0.0) {
XBT_CRITICAL(" ");
XBT_CRITICAL("The time is still 0, and you still have processes ready to run.");
instance_->run_all_actors();
instance_->empty_trash();
-#if HAVE_SMPI
- if (not instance_->actor_list_.empty()) {
- if (smpi_process()->initialized()) {
- xbt_die("Process exited without calling MPI_Finalize - Killing simulation");
- } else {
- XBT_WARN("Process called exit when leaving - Skipping cleanups");
- return;
- }
- }
-#endif
-
/* Let's free maestro now */
- instance_->destroy_maestro();
+ delete instance_->maestro_;
+ instance_->maestro_ = nullptr;
/* Finish context module and SURF */
instance_->destroy_context_factory();
instance_ = nullptr;
}
+void EngineImpl::seal_platform() const
+{
+ /* sealing resources before run: links */
+ for (auto const& kv : links_)
+ kv.second->get_iface()->seal();
+ /* seal netzone root, recursively seal children netzones, hosts and disks */
+ netzone_root_->seal();
+}
+
void EngineImpl::load_platform(const std::string& platf)
{
double start = xbt_os_time();
XBT_DEBUG("Handling the failed actions (if any)");
while (auto* action = model->extract_failed_action()) {
XBT_DEBUG(" Handling Action %p", action);
- if (action->get_activity() != nullptr)
+ if (action->get_activity() != nullptr) {
+ // If nobody told the interface that the activity has failed, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ if (action->get_activity()->get_actor() == maestro_)
+ action->get_activity()->get_iface()->complete(s4u::Activity::State::FAILED);
+
activity::ActivityImplPtr(action->get_activity())->post();
+ }
}
XBT_DEBUG("Handling the terminated actions (if any)");
while (auto* action = model->extract_done_action()) {
XBT_DEBUG(" Handling Action %p", action);
if (action->get_activity() == nullptr)
XBT_DEBUG("probably vcpu's action %p, skip", action);
- else
+ else {
+ // If nobody told the interface that the activity is finished, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ action->get_activity()->set_finish_time(action->get_finish_time());
+
+ if (action->get_activity()->get_actor() == maestro_)
+ action->get_activity()->get_iface()->complete(s4u::Activity::State::FINISHED);
+
activity::ActivityImplPtr(action->get_activity())->post();
+ }
}
}
}
XBT_DEBUG("Getting rid of %s (refcount: %d)", actor->get_cname(), actor->get_refcount());
intrusive_ptr_release(actor);
}
-#if SIMGRID_HAVE_MC
- xbt_dynar_reset(dead_actors_vector_);
-#endif
}
void EngineImpl::display_all_actor_status() const
/* List the actors and their state */
XBT_INFO("Legend of the following listing: \"Actor <pid> (<name>@<host>): <status>\"");
for (auto const& kv : actor_list_) {
- actor::ActorImpl* actor = kv.second;
+ const actor::ActorImpl* actor = kv.second;
if (actor->waiting_synchro_) {
const char* synchro_description = "unknown";
if (boost::dynamic_pointer_cast<kernel::activity::SleepImpl>(actor->waiting_synchro_) != nullptr)
synchro_description = "sleeping";
- if (boost::dynamic_pointer_cast<kernel::activity::RawImpl>(actor->waiting_synchro_) != nullptr)
+ if (boost::dynamic_pointer_cast<kernel::activity::SynchroImpl>(actor->waiting_synchro_) != nullptr)
synchro_description = "synchronization";
if (boost::dynamic_pointer_cast<kernel::activity::IoImpl>(actor->waiting_synchro_) != nullptr)
synchro_description = "I/O";
- XBT_INFO("Actor %ld (%s@%s): waiting for %s activity %#zx (%s) in state %d to finish", actor->get_pid(),
+ XBT_INFO("Actor %ld (%s@%s): waiting for %s activity %#zx (%s) in state %s to finish", actor->get_pid(),
actor->get_cname(), actor->get_host()->get_cname(), synchro_description,
(xbt_log_no_loc ? (size_t)0xDEADBEEF : (size_t)actor->waiting_synchro_.get()),
- actor->waiting_synchro_->get_cname(), (int)actor->waiting_synchro_->state_);
+ actor->waiting_synchro_->get_cname(), actor->waiting_synchro_->get_state_str());
} else {
XBT_INFO("Actor %ld (%s@%s) simcall %s", actor->get_pid(), actor->get_cname(), actor->get_host()->get_cname(),
SIMIX_simcall_name(actor->simcall_));
}
}
-void EngineImpl::run()
+void EngineImpl::presolve() const
{
+ XBT_DEBUG("Consume all trace events occurring before the starting time.");
+ double next_event_date;
+ while ((next_event_date = profile::future_evt_set.next_date()) != -1.0) {
+ if (next_event_date > NOW)
+ break;
+
+ double value = -1.0;
+ resource::Resource* resource = nullptr;
+ while (auto* event = profile::future_evt_set.pop_leq(next_event_date, &value, &resource)) {
+ if (value >= 0)
+ resource->apply_event(event, value);
+ }
+ }
+
+ XBT_DEBUG("Set every models in the right state by updating them to 0.");
+ for (auto const& model : models_)
+ model->update_actions_state(NOW, 0.0);
+}
+
+double EngineImpl::solve(double max_date) const
+{
+ double time_delta = -1.0; /* duration */
+ double value = -1.0;
+ resource::Resource* resource = nullptr;
+
+ if (max_date != -1.0) {
+ xbt_assert(max_date >= NOW, "You asked to simulate up to %f, but that's in the past already", max_date);
+
+ time_delta = max_date - NOW;
+ }
+
+ XBT_DEBUG("Looking for next event in all models");
+ for (auto model : models_) {
+ if (not model->next_occurring_event_is_idempotent()) {
+ continue;
+ }
+ double next_event = model->next_occurring_event(NOW);
+ if ((time_delta < 0.0 || next_event < time_delta) && next_event >= 0.0) {
+ time_delta = next_event;
+ }
+ }
+
+ XBT_DEBUG("Min for resources (remember that NS3 don't update that value): %f", time_delta);
+
+ XBT_DEBUG("Looking for next trace event");
+
+ while (true) { // Handle next occurring events until none remains
+ double next_event_date = profile::future_evt_set.next_date();
+ XBT_DEBUG("Next TRACE event: %f", next_event_date);
+
+ for (auto model : models_) {
+ /* Skip all idempotent models, they were already treated above
+ * NS3 is the one to handled here */
+ if (model->next_occurring_event_is_idempotent())
+ continue;
+
+ if (next_event_date != -1.0) {
+ time_delta = std::min(next_event_date - NOW, time_delta);
+ } else {
+ time_delta = std::max(next_event_date - NOW, time_delta); // Get the positive component
+ }
+
+ XBT_DEBUG("Run the NS3 network at most %fs", time_delta);
+ // run until min or next flow
+ double model_next_action_end = model->next_occurring_event(time_delta);
+
+ XBT_DEBUG("Min for network : %f", model_next_action_end);
+ if (model_next_action_end >= 0.0)
+ time_delta = model_next_action_end;
+ }
+
+ if (next_event_date < 0.0 || (next_event_date > NOW + time_delta)) {
+ // next event may have already occurred or will after the next resource change, then bail out
+ XBT_DEBUG("no next usable TRACE event. Stop searching for it");
+ break;
+ }
+
+ XBT_DEBUG("Updating models (min = %g, NOW = %g, next_event_date = %g)", time_delta, NOW, next_event_date);
+
+ while (auto* event = profile::future_evt_set.pop_leq(next_event_date, &value, &resource)) {
+ if (resource->is_used() || (watched_hosts().find(resource->get_cname()) != watched_hosts().end())) {
+ time_delta = next_event_date - NOW;
+ XBT_DEBUG("This event invalidates the next_occurring_event() computation of models. Next event set to %f",
+ time_delta);
+ }
+ // FIXME: I'm too lame to update NOW live, so I change it and restore it so that the real update with surf_min
+ // will work
+ double round_start = NOW;
+ NOW = next_event_date;
+ /* update state of the corresponding resource to the new value. Does not touch lmm.
+ It will be modified if needed when updating actions */
+ XBT_DEBUG("Calling update_resource_state for resource %s", resource->get_cname());
+ resource->apply_event(event, value);
+ NOW = round_start;
+ }
+ }
+
+ /* FIXME: Moved this test to here to avoid stopping simulation if there are actions running on cpus and all cpus are
+ * with availability = 0. This may cause an infinite loop if one cpu has a trace with periodicity = 0 and the other a
+ * trace with periodicity > 0.
+ * The options are: all traces with same periodicity(0 or >0) or we need to change the way how the events are managed
+ */
+ if (time_delta < 0) {
+ XBT_DEBUG("No next event at all. Bail out now.");
+ return -1.0;
+ }
+
+ XBT_DEBUG("Duration set to %f", time_delta);
+
+ // Bump the time: jump into the future
+ NOW = NOW + time_delta;
+
+ // Inform the models of the date change
+ for (auto const& model : models_)
+ model->update_actions_state(NOW, time_delta);
+
+ s4u::Engine::on_time_advance(time_delta);
+
+ return time_delta;
+}
+
+void EngineImpl::run(double max_date)
+{
+ seal_platform();
+
if (MC_record_replay_is_active()) {
- mc::replay(MC_record_path());
+ mc::RecordTrace::replay(MC_record_path());
empty_trash();
return;
}
- double time = 0;
+ double elapsed_time = -1;
+ const std::set<s4u::Activity*>* vetoed_activities = s4u::Activity::get_vetoed_activities();
do {
XBT_DEBUG("New Schedule Round; size(queue)=%zu", actors_to_run_.size());
- if (cfg_breakpoint >= 0.0 && surf_get_clock() >= cfg_breakpoint) {
+ if (cfg_breakpoint >= 0.0 && simgrid_get_clock() >= cfg_breakpoint) {
XBT_DEBUG("Breakpoint reached (%g)", cfg_breakpoint.get());
cfg_breakpoint = -1.0;
#ifdef SIGTRAP
/* Here, the order is ok because:
*
- * Short proof: only maestro adds stuff to the actors_to_run array, so the execution order of user contexts do
- * not impact its order.
- *
- * Long proof: actors remain sorted through an arbitrary (implicit, complex but fixed) order in all cases.
+ * Only maestro adds stuff to the actors_to_run array, so the execution order of user contexts do not impact its order.
+ *
+ * In addition, actors remain sorted through an arbitrary but fixed order in all cases:
*
- * - if there is no kill during the simulation, actors remain sorted according by their PID.
- * Rationale: This can be proved inductively.
- * Assume that actors_to_run is sorted at a beginning of one round (it is at round 0: the deployment file
- * is parsed linearly).
- * Let's show that it is still so at the end of this round.
- * - if an actor is added when being created, that's from maestro. It can be either at startup
- * time (and then in PID order), or in response to a process_create simcall. Since simcalls are handled
- * in arbitrary order (inductive hypothesis), we are fine.
- * - If an actor is added because it's getting killed, its subsequent actions shouldn't matter
- * - If an actor gets added to actors_to_run because one of their blocking action constituting the meat
- * of a simcall terminates, we're still good. Proof:
- * - You are added from ActorImpl::simcall_answer() only. When this function is called depends on the
- * resource kind (network, cpu, disk, whatever), but the same arguments hold. Let's take communications
- * as an example.
- * - For communications, this function is called from SIMIX_comm_finish().
- * This function itself don't mess with the order since simcalls are handled in FIFO order.
- * The function is called:
- * - before the comm starts (invalid parameters, or resource already dead or whatever).
- * The order then trivial holds since maestro didn't interrupt its handling of the simcall yet
- * - because the communication failed or were canceled after startup. In this case, it's called from
- * the function we are in, by the chunk:
- * set = model->states.failed_action_set;
- * while ((synchro = extract(set)))
- * SIMIX_simcall_post((smx_synchro_t) synchro->data);
- * This order is also fixed because it depends of the order in which the surf actions were
- * added to the system, and only maestro can add stuff this way, through simcalls.
- * We thus use the inductive hypothesis once again to conclude that the order in which synchros are
- * popped out of the set does not depend on the user code's execution order.
- * - because the communication terminated. In this case, synchros are served in the order given by
- * set = model->states.done_action_set;
- * while ((synchro = extract(set)))
- * SIMIX_simcall_post((smx_synchro_t) synchro->data);
- * and the argument is very similar to the previous one.
- * So, in any case, the orders of calls to CommImpl::finish() do not depend on the order in which user
- * actors are executed.
- * So, in any cases, the orders of actors within actors_to_run do not depend on the order in which
- * user actors were executed previously.
- * So, if there is no killing in the simulation, the simulation reproducibility is not jeopardized.
- * - If there is some actor killings, the order is changed by this decision that comes from user-land
- * But this decision may not have been motivated by a situation that were different because the simulation is
- * not reproducible.
- * So, even the order change induced by the actor killing is perfectly reproducible.
+ * - If there is no killing during the simulation, actors remain sorted according by their PID.
+ * - Killer actors are moved to the end of the scheduling round (to let victims finish their simcall before dying), but
+ * (1) this decision of killing is reproducible because the simulation was reproducible until then
+ * (2) this reordering introduces no reproducibility hazard in the subsequent simulation.
+ * Even the order change induced by the actor killing is perfectly reproducible.
+ *
+ * So the array order is implicit and somewhat complex, but fixed and reproducible (science works, http://xkcd.com/54/).
*
- * So science works, bitches [http://xkcd.com/54/].
- *
- * We could sort the actors_that_ran array completely so that we can describe the order in which simcalls are
- * handled (like "according to the PID of issuer"), but it's not mandatory (order is fixed already even if
- * unfriendly).
- * That would thus be a pure waste of time.
+ * We could manually sort the actors_that_ran array so that simcalls are handled in an easy to predict order
+ * (e.g. "according to the PID of issuer"), but it's not mandatory for the simulation soundness and reproducibility,
+ * and would thus be a pure waste of time.
*/
for (auto const& actor : actors_that_ran_) {
}
}
- time = timer::Timer::next();
- if (time > -1.0 || not actor_list_.empty()) {
- XBT_DEBUG("Calling surf_solve");
- time = surf_solve(time);
- XBT_DEBUG("Moving time ahead : %g", time);
+ // Compute the max_date of the next solve.
+ // It's either when a timer occurs, or when user-specified deadline is reached, or -1 if none is given
+ double next_time = timer::Timer::next();
+ if (next_time < 0 && max_date > -1) {
+ next_time = max_date;
+ } else if (next_time > -1 && max_date > -1) { // either both <0, or both >0
+ next_time = std::min(next_time, max_date);
}
+ XBT_DEBUG("Calling solve(%g) %g", next_time, NOW);
+ elapsed_time = solve(next_time);
+ XBT_DEBUG("Moving time ahead. NOW=%g; elapsed: %g", NOW, elapsed_time);
+
/* Notify all the hosts that have failed */
/* FIXME: iterate through the list of failed host and mark each of them */
/* as failed. On each host, signal all the running actors with host_fail */
/* Clean actors to destroy */
empty_trash();
- XBT_DEBUG("### time %f, #actors %zu, #to_run %zu", time, actor_list_.size(), actors_to_run_.size());
+ XBT_DEBUG("### elapsed time %f, #actors %zu, #to_run %zu, #vetoed %d", elapsed_time, actor_list_.size(),
+ actors_to_run_.size(), (vetoed_activities == nullptr ? -1 : static_cast<int>(vetoed_activities->size())));
- if (time < 0. && actors_to_run_.empty() && not actor_list_.empty()) {
+ if (elapsed_time < 0. && actors_to_run_.empty() && not actor_list_.empty()) {
if (actor_list_.size() <= daemons_.size()) {
XBT_CRITICAL("Oops! Daemon actors cannot do any blocking activity (communications, synchronization, etc) "
"once the simulation is over. Please fix your on_exit() functions.");
maestro_->kill(kv.second);
}
}
- } while (time > -1.0 || has_actors_to_run());
+ } while ((vetoed_activities == nullptr || vetoed_activities->empty()) &&
+ ((elapsed_time > -1.0 && not double_equals(max_date, NOW, 0.00001)) || has_actors_to_run()));
- if (not actor_list_.empty())
+ if (not actor_list_.empty() && max_date < 0 && not(vetoed_activities == nullptr || vetoed_activities->empty()))
THROW_IMPOSSIBLE;
simgrid::s4u::Engine::on_simulation_end();
}
+
+double EngineImpl::get_clock()
+{
+ return NOW;
+}
} // namespace kernel
} // namespace simgrid
+
+void SIMIX_run() // XBT_ATTRIB_DEPRECATED_v332
+{
+ simgrid::kernel::EngineImpl::get_instance()->run(-1);
+}