- while (not simcalls.empty()) {
- smx_simcall_t simcall = simcalls.front();
- simcalls.pop_front();
-
- e_smx_state_t state;
- switch (surf_sleep->getState()) {
- case simgrid::surf::Action::State::failed:
- simcall->issuer->context->iwannadie = 1;
- state = SIMIX_SRC_HOST_FAILURE;
- break;
-
- case simgrid::surf::Action::State::done:
- state = SIMIX_DONE;
- break;
-
- default:
- THROW_IMPOSSIBLE;
- break;
- }
- if (simcall->issuer->host->isOff()) {
- simcall->issuer->context->iwannadie = 1;
+ surf_action_ = host_->pimpl_cpu->sleep(duration_);
+ surf_action_->set_activity(this);
+ XBT_DEBUG("Create sleep synchronization %p", this);
+ return this;
+}
+
+void SleepImpl::post()
+{
+ if (surf_action_->get_state() == resource::Action::State::FAILED) {
+ if (host_ && not host_->is_on())
+ state_ = SIMIX_SRC_HOST_FAILURE;
+ else
+ state_ = SIMIX_CANCELED;
+ } else if (surf_action_->get_state() == resource::Action::State::FINISHED) {
+ state_ = SIMIX_DONE;
+ }
+ finish();
+}
+
+void SleepImpl::finish()
+{
+ while (not simcalls_.empty()) {
+ smx_simcall_t simcall = simcalls_.front();
+ simcalls_.pop_front();
+ if (state_ == SIMIX_SRC_HOST_FAILURE) {
+ /* If the host running the synchro failed, notice it. This way, the asking
+ * actor can be killed if it runs on that host itself */
+ simcall->issuer->context_->iwannadie = true;
+ simcall->issuer->exception_ = std::make_exception_ptr(HostFailureException(XBT_THROW_POINT, "Host failed"));