#include <xbt/Extendable.hpp>
#include <xbt/functional.hpp>
#include <xbt/string.hpp>
+#include <xbt/signal.hpp>
#include <simgrid/chrono.hpp>
#include <simgrid/s4u/forward.hpp>
/** Retrieve a reference to myself */
static ActorPtr self();
+ /** Signal to others that a new actor has been created **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> onCreation;
+ /** Signal indicating that the given actor is about to disappear */
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> onDestruction;
+
/** Create an actor using a function
*
* If the actor is restarted, the actor has a fresh copy of the function.
/** This actor will be automatically terminated when the last non-daemon actor finishes **/
void daemonize();
+ /** Returns whether or not this actor has been daemonized or not **/
+ bool isDaemon();
+
/** Retrieves the name of that actor as a C++ string */
const simgrid::xbt::string& getName() const;
/** Retrieves the name of that actor as a C string */