-/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include "simgrid/Exception.hpp"
-#include "simgrid/actor.h"
-#include "simgrid/modelchecker.h"
-#include "simgrid/s4u/Actor.hpp"
-#include "simgrid/s4u/Exec.hpp"
-#include "simgrid/s4u/Host.hpp"
-#include "simgrid/s4u/VirtualMachine.hpp"
+#include <simgrid/Exception.hpp>
+#include <simgrid/actor.h>
+#include <simgrid/modelchecker.h>
+#include <simgrid/s4u/Actor.hpp>
+#include <simgrid/s4u/Engine.hpp>
+#include <simgrid/s4u/Exec.hpp>
+#include <simgrid/s4u/VirtualMachine.hpp>
+
#include "src/include/mc/mc.h"
#include "src/kernel/EngineImpl.hpp"
-#include "src/kernel/activity/ExecImpl.hpp"
+#include "src/kernel/actor/ActorImpl.hpp"
+#include "src/kernel/context/Context.hpp"
#include "src/mc/mc_replay.hpp"
#include "src/surf/HostImpl.hpp"
#include <algorithm>
-#include <sstream>
XBT_LOG_NEW_DEFAULT_SUBCATEGORY(s4u_actor, s4u, "S4U actors");
xbt::signal<void(Actor const&)> s4u::Actor::on_resume;
xbt::signal<void(Actor const&)> s4u::Actor::on_sleep;
xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
-#ifndef DOXYGEN
-xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start; // XBT_ATTRIB_DEPRECATED_v329
-xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end; // XBT_ATTRIB_DEPRECATED_v329
-#endif
xbt::signal<void(Actor const&, Host const& previous_location)> s4u::Actor::on_host_change;
xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
const kernel::actor::ActorImpl* target = pimpl_;
kernel::actor::simcall_blocking([issuer, target, timeout] {
if (target->finished_) {
- // The joined process is already finished, just wake up the issuer right away
+ // The joined actor is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
void Actor::set_host(Host* new_host)
{
- if (s4u::Actor::on_migration_start.get_slot_count() > 0) { // XBT_ATTRIB_DEPRECATED_v329
- static bool already_warned = false;
- if (not already_warned) {
- XBT_INFO("Please use s4u::Actor::on_host_change instead of s4u::Actor::on_migration_start. This will be removed "
- "in v3.29");
- already_warned = true;
- }
- s4u::Actor::on_migration_start(*this);
- }
-
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
this->pimpl_->set_host(new_host);
});
- if (s4u::Actor::on_migration_end.get_slot_count() > 0) { // XBT_ATTRIB_DEPRECATED_v329
- static bool already_warned = false;
- if (not already_warned) {
- XBT_INFO("Please use s4u::Actor::on_host_change instead of s4u::Actor::on_migration_end. This will be removed in "
- "v3.29");
- already_warned = true;
- }
- s4u::Actor::on_migration_end(*this);
- }
-
s4u::Actor::on_host_change(*this, *previous_location);
}
return this->pimpl_->is_daemon();
}
+bool Actor::is_maestro()
+{
+ const auto* self = kernel::actor::ActorImpl::self();
+ return self == nullptr || kernel::EngineImpl::get_instance()->is_maestro(self);
+}
+
const simgrid::xbt::string& Actor::get_name() const
{
return this->pimpl_->get_name();
*/
bool is_maestro()
{
- return SIMIX_is_maestro();
+ return Actor::is_maestro();
}
void sleep_for(double duration)
XBT_PUBLIC void sleep_until(double wakeup_time)
{
- double now = SIMIX_get_clock();
+ double now = s4u::Engine::get_clock();
if (wakeup_time > now)
sleep_for(wakeup_time - now);
}
exec_init(hosts, flops_amounts, bytes_amounts)->wait();
}
-void parallel_execute(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
- const std::vector<double>& bytes_amounts, double timeout) // XBT_ATTRIB_DEPRECATED_v329
-{
- exec_init(hosts, flops_amounts, bytes_amounts)->wait_for(timeout);
-}
-
ExecPtr exec_init(double flops_amount)
{
return Exec::init()->set_flops_amount(flops_amount)->set_host(get_host());
ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
const std::vector<double>& bytes_amounts)
{
- xbt_assert(hosts.size() > 0, "Your parallel executions must span over at least one host.");
+ xbt_assert(not hosts.empty(), "Your parallel executions must span over at least one host.");
xbt_assert(hosts.size() == flops_amounts.size() || flops_amounts.empty(),
"Host count (%zu) does not match flops_amount count (%zu).", hosts.size(), flops_amounts.size());
xbt_assert(hosts.size() * hosts.size() == bytes_amounts.size() || bytes_amounts.empty(),
{
kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
simgrid::kernel::actor::simcall([self] { self->exit(); });
+ THROW_IMPOSSIBLE;
}
void on_exit(const std::function<void(bool)>& fun)
{
simgrid::kernel::actor::ActorImpl::self()->get_iface()->set_host(new_host);
}
-void migrate(Host* new_host) // XBT_ATTRIB_DEPRECATED_v329
-{
- set_host(new_host);
-}
} // namespace this_actor
} // namespace s4u
xbt_assert(actor_count > 0, "There is no actor!");
std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
- sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+ auto* res = xbt_new(sg_actor_t, actors.size());
for (size_t i = 0; i < actor_count; i++)
res[i] = actors[i].get();
return res;
{
actor->set_host(host);
}
-void sg_actor_migrate(sg_actor_t process, sg_host_t host) // XBT_ATTRIB_DEPRECATED_v329
-{
- process->set_host(host);
-}
/**
* @brief Wait for the completion of a #sg_actor_t.
props[key] = value;
xbt_dict_free(&properties);
- /* Let's create the process: SIMIX may decide to start it right now, even before returning the flow control to us */
+ /* Let's create the actor: SIMIX may decide to start it right now, even before returning the flow control to us */
smx_actor_t actor = nullptr;
try {
actor = simgrid::kernel::actor::ActorImpl::attach(name, data, host).get();
simgrid::s4u::Actor::self()->set_data(userdata);
}
-void* sg_actor_self_data() // XBT_ATTRIB_DEPRECATED_v330
-{
- return sg_actor_self_get_data();
-}
-
-void sg_actor_self_data_set(void* userdata) // XBT_ATTRIB_DEPRECATED_v330
-{
- sg_actor_self_set_data(userdata);
-}
-
sg_actor_t sg_actor_self()
{
return simgrid::s4u::Actor::self();
}
-void sg_actor_self_execute(double flops) // XBT_ATTRIB_DEPRECATED_v330
-{
- simgrid::s4u::this_actor::execute(flops);
-}
-
void sg_actor_execute(double flops)
{
simgrid::s4u::this_actor::execute(flops);
actor->set_data(userdata);
}
-void* sg_actor_data(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v330
-{
- return sg_actor_get_data(actor);
-}
-
-void sg_actor_data_set(sg_actor_t actor, void* userdata) // XBT_ATTRIB_DEPRECATED_v330
-{
- sg_actor_set_data(actor, userdata);
-}
-
-/** @brief Add a function to the list of "on_exit" functions for the current process.
- * The on_exit functions are the functions executed when your process is killed.
- * You should use them to free the data used by your process.
+/** @brief Add a function to the list of "on_exit" functions for the current actor.
+ * The on_exit functions are the functions executed when your actor is killed.
+ * You should use them to free the data used by your actor.
*/
void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
{