std::atomic_int_fast32_t refcount_{0};
public:
- friend void intrusive_ptr_add_ref(ActorImpl* process)
+ friend void intrusive_ptr_add_ref(ActorImpl* actor)
{
// std::memory_order_relaxed ought to be enough here instead of std::memory_order_seq_cst
// But then, we have a threading issue when an actor commits a suicide:
// it seems that in this case, the worker thread kills the last occurrence of the actor
// while usually, the maestro does so. FIXME: we should change how actors suicide
- process->refcount_.fetch_add(1, std::memory_order_seq_cst);
+ actor->refcount_.fetch_add(1, std::memory_order_seq_cst);
}
- friend void intrusive_ptr_release(ActorImpl* process)
+ friend void intrusive_ptr_release(ActorImpl* actor)
{
// inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
- if (process->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
+ if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
// Make sure that any changes done on other threads before their acquire are committed before our delete
// http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
std::atomic_thread_fence(std::memory_order_acquire);
- delete process;
+ delete actor;
}
}
std::unordered_map<std::string, std::string>* properties, smx_actor_t parent_actor);
void exit();
void kill(smx_actor_t actor);
+ void kill_all();
void daemonize();
bool is_daemon() { return daemon_; } /** Whether this actor has been daemonized */
simgrid::s4u::Actor* restart();
smx_activity_t suspend(ActorImpl* issuer);
void resume();
+ smx_activity_t join(smx_actor_t actor, double timeout);
smx_activity_t sleep(double duration);
void set_user_data(void* data) { userdata_ = data; }
void* get_user_data() { return userdata_; }
typedef simgrid::kernel::actor::ActorImpl* smx_actor_t;
XBT_PRIVATE void SIMIX_process_runall();
-XBT_PRIVATE void SIMIX_process_killall(smx_actor_t issuer);
XBT_PRIVATE void SIMIX_process_cleanup(smx_actor_t arg);
XBT_PRIVATE void SIMIX_process_empty_trash();
XBT_PRIVATE void SIMIX_process_yield(smx_actor_t self);
extern void (*SMPI_switch_data_segment)(simgrid::s4u::ActorPtr actor);
XBT_PRIVATE void SIMIX_process_sleep_destroy(smx_activity_t synchro);
-XBT_PRIVATE smx_activity_t SIMIX_process_join(smx_actor_t issuer, smx_actor_t process, double timeout);
#endif