-/* Copyright (c) 2006-2015. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
namespace simgrid {
namespace s4u {
-/** @brief Simulation Agent
- *
- * An actor may be defined as a code executing in a location (host).
- *
- * All actors should be started from the XML deployment file (using the @link{s4u::Engine::loadDeployment()}),
- * even if you can also start new actors directly.
- * Separating the deployment in the XML from the logic in the code is a good habit as it makes your simulation easier
- * to adapt to new settings.
- *
- * The code that you define for a given actor should be placed in the main method that is virtual.
- * For example, a Worker actor should be declared as follows:
+/** @addtogroup s4u_actor
+ *
+ * @tableofcontents
+ *
+ * An actor is an independent stream of execution in your distributed application.
*
- * \verbatim
+ * You can think of an actor as a process in your distributed application, or as a thread in a multithreaded program.
+ * This is the only component in SimGrid that actually does something on its own, executing its own code.
+ * A resource will not get used if you don't schedule activities on them. This is the code of Actors that create and schedule these activities.
+ *
+ * An actor is located on a (simulated) host, but it can interact
+ * with the whole simulated platform.
+ *
+ * The s4u::Actor API is strongly inspired from the C++11 threads.
+ * The <a href="http://en.cppreference.com/w/cpp/thread">documentation
+ * of this standard</a> may help to understand the philosophy of the S4U
+ * Actors.
+ *
+ * (back to the @ref s4u_api "S4U documentation")
+ *
+ * @section s4u_actor_def Defining the skeleton of an Actor
+ *
+ * %As in the <a href="http://en.cppreference.com/w/cpp/thread">C++11
+ * standard</a>, you can declare the code of your actor either as a
+ * pure function or as an object. It is very simple with functions:
+ *
+ * @code{.cpp}
+ * // Declare the code of your worker
+ * void worker() {
+ * printf("Hello s4u");
+ * simgrid::s4u::this_actor::execute(5*1024*1024); // Get the worker executing a task of 5 MFlops
+ * };
+ *
+ * // From your main or from another actor, create your actor on the host Jupiter
+ * Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), worker);
+ * @endcode
+ *
+ * But some people prefer to encapsulate their actors in classes and
+ * objects to save the actor state in a cleanly dedicated location.
+ * The syntax is slightly more complicated, but not much.
+ *
+ * @code{.cpp}
* #include "s4u/actor.hpp"
*
+ * // Declare the class representing your actors
* class Worker {
- * void operator()() {
+ * public:
+ * void operator()() { // Two pairs of () because this defines the method called ()
* printf("Hello s4u");
- * return 0;
+ * simgrid::s4u::this_actor::execute(5*1024*1024); // Get the worker executing a task of 5 MFlops
* }
* };
+ *
+ * // From your main or from another actor, create your actor. Note the () after Worker
+ * Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), Worker());
+ * @endcode
+ *
+ * @section s4u_actor_flesh Fleshing your actor
+ *
+ * The body of your actor can use the functions of the
+ * simgrid::s4u::this_actor namespace to interact with the world.
+ * This namespace contains the methods to start new activities
+ * (executions, communications, etc), and to get informations about
+ * the currently running thread (its location, etc).
+ *
+ * Please refer to the @link simgrid::s4u::this_actor full API @endlink.
*
- * new Actor("worker", host, Worker());
- * \endverbatim
- *
+ *
+ * @section s4u_actor_deploy Using a deployment file
+ *
+ * @warning This is currently not working with S4U. Sorry about that.
+ *
+ * The best practice is to use an external deployment file as
+ * follows, because it makes it easier to test your application in
+ * differing settings. Load this file with
+ * s4u::Engine::loadDeployment() before the simulation starts.
+ * Refer to the @ref deployment section for more information.
+ *
+ * @code{.xml}
+ * <?xml version='1.0'?>
+ * <!DOCTYPE platform SYSTEM "http://simgrid.gforge.inria.fr/simgrid/simgrid.dtd">
+ * <platform version="4">
+ *
+ * <!-- Start a process called 'master' on the host called 'Tremblay' -->
+ * <process host="Tremblay" function="master">
+ * <!-- Here come the parameter that you want to feed to this instance of master -->
+ * <argument value="20"/> <!-- argv[1] -->
+ * <argument value="50000000"/> <!-- argv[2] -->
+ * <argument value="1000000"/> <!-- argv[3] -->
+ * <argument value="5"/> <!-- argv[4] -->
+ * </process>
+ *
+ * <!-- Start a process called 'worker' on the host called 'Jupiter' -->
+ * <process host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
+ *
+ * </platform>
+ * @endcode
+ *
+ * @{
*/
+
+/** @brief Simulation Agent (see \ref s4u_actor)*/
XBT_PUBLIC_CLASS Actor {
- explicit Actor(smx_process_t smx_proc);
public:
+ Actor() : pimpl_(nullptr) {}
+ Actor(smx_process_t smx_proc) :
+ pimpl_(SIMIX_process_ref(smx_proc)) {}
+ ~Actor()
+ {
+ SIMIX_process_unref(pimpl_);
+ }
+
+ // Copy+move (with the copy-and-swap idiom):
+ Actor(Actor const& actor) : pimpl_(SIMIX_process_ref(actor.pimpl_)) {}
+ friend void swap(Actor& first, Actor& second)
+ {
+ using std::swap;
+ swap(first.pimpl_, second.pimpl_);
+ }
+ Actor& operator=(Actor actor)
+ {
+ swap(*this, actor);
+ return *this;
+ }
+ Actor(Actor&& actor) : pimpl_(nullptr)
+ {
+ swap(*this, actor);
+ }
+
Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code);
Actor(const char* name, s4u::Host *host, std::function<void()> code)
: Actor(name, host, -1, std::move(code)) {};
template<class C>
Actor(const char* name, s4u::Host *host, C code)
: Actor(name, host, -1, std::function<void()>(std::move(code))) {}
- ~Actor();
/** Retrieves the actor that have the given PID (or NULL if not existing) */
//static Actor *byPid(int pid); not implemented
/** Ask kindly to all actors to die. Only the issuer will survive. */
static void killAll();
-protected:
- smx_process_t getInferior() {return pimpl_;}
private:
smx_process_t pimpl_ = nullptr;
};
+/** @brief Static methods working on the current actor (see @ref s4u_actor) */
namespace this_actor {
- // Static methods working on the current actor:
-
/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
XBT_PUBLIC(void) sleep(double duration);
};
-}} // namespace simgrid::s4u
+/** @} */
-#endif /* SIMGRID_S4U_ACTOR_HPP */
-
-#if 0
+}} // namespace simgrid::s4u
-public final class Actor {
-
- public Actor(String name, Host host, double killTime, Runnable code);
- // ....
-}
-#endif
+#endif /* SIMGRID_S4U_ACTOR_HPP */