if (state_ != State::WAITING && state_ != State::RUNNING) {
finish();
} else {
+ /* As Messages in Message Queues are virtually instantaneous, we do not need a timeout */
+ /* Or maybe we do, and will have to implement a specific way to handle them is need arises */
+ if (dynamic_cast<MessImpl*>(this) != nullptr)
+ return;
/* we need a sleep action (even when the timeout is infinite) to be notified of host failures */
/* Comms handle that a bit differently of the other activities */
if (auto* comm = dynamic_cast<CommImpl*>(this)) {
void ActivityImpl::suspend()
{
- if (model_action_ == nullptr)
- return;
XBT_VERB("This activity is suspended (remain: %f)", model_action_->get_remains());
+ get_iface()->fire_on_suspend();
+ get_iface()->fire_on_this_suspend();
model_action_->suspend();
- s4u::Activity::on_suspended(*get_iface());
}
void ActivityImpl::resume()
if (model_action_ == nullptr)
return;
XBT_VERB("This activity is resumed (remain: %f)", model_action_->get_remains());
+ get_iface()->fire_on_resume();
+ get_iface()->fire_on_this_resume();
model_action_->resume();
- s4u::Activity::on_resumed(*get_iface());
}
void ActivityImpl::cancel()