parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel)
workers_context_.resize(parallel_ ? SIMIX_context_get_nthreads() : 1, nullptr);
}
-SwappedContextFactory::~SwappedContextFactory()
-{
- delete parmap_;
-}
SwappedContext::SwappedContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
: Context(std::move(code), actor), factory_(factory)
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
- parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
+ parmap_.reset(
+ new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode()));
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed: