-void s4u::Actor::execute(double flops) {
- simcall_process_execute(NULL,flops,1.0/*priority*/,0./*bound*/, 0L/*affinity*/);
+e_smx_state_t s4u::Actor::execute(double flops) {
+ smx_synchro_t s = simcall_process_execute(NULL,flops,1.0/*priority*/,0./*bound*/, 0L/*affinity*/);
+ return simcall_process_execution_wait(s);