XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor,"S4U actors");
-using namespace simgrid;
+namespace simgrid {
+namespace s4u {
-s4u::Actor::Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code)
+Actor::Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code)
{
// TODO, when autorestart is used, the std::function is copied so the new
// instance will get a fresh (reinitialized) state. Is this what we want?
killTime, nullptr, 0));
}
-s4u::Actor::Actor(const char* name, s4u::Host *host, double killTime, const char* function, simgrid::xbt::args args)
+Actor::Actor(const char* name, s4u::Host *host, double killTime,
+ const char* function, std::vector<std::string> args)
{
simgrid::simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
simgrid::simix::ActorCode code = factory(std::move(args));
killTime, nullptr, 0));
}
-void s4u::Actor::join() {
+void Actor::join() {
simcall_process_join(pimpl_, -1);
}
-void s4u::Actor::setAutoRestart(bool autorestart) {
+void Actor::setAutoRestart(bool autorestart) {
simcall_process_auto_restart_set(pimpl_,autorestart);
}
-s4u::Host *s4u::Actor::getHost() {
+s4u::Host *Actor::getHost() {
return s4u::Host::by_name(sg_host_get_name(simcall_process_get_host(pimpl_)));
}
-const char* s4u::Actor::getName() {
+const char* Actor::getName() {
return simcall_process_get_name(pimpl_);
}
-int s4u::Actor::getPid(){
+int Actor::getPid(){
return simcall_process_get_PID(pimpl_);
}
-void s4u::Actor::setKillTime(double time) {
+void Actor::setKillTime(double time) {
simcall_process_set_kill_time(pimpl_,time);
}
-double s4u::Actor::getKillTime() {
+double Actor::getKillTime() {
return simcall_process_get_kill_time(pimpl_);
}
-void s4u::Actor::kill(int pid) {
+void Actor::kill(int pid) {
msg_process_t process = SIMIX_process_from_PID(pid);
if(process != nullptr) {
simcall_process_kill(process);
}
}
-void s4u::Actor::kill() {
+void Actor::kill() {
simcall_process_kill(pimpl_);
}
-simgrid::s4u::Actor s4u::Actor::forPid(int pid)
+simgrid::s4u::Actor Actor::forPid(int pid)
{
// Should we throw if we did not find it?
smx_process_t process = SIMIX_process_from_PID(pid);
// static stuff:
-void s4u::Actor::killAll() {
+void Actor::killAll() {
simcall_process_killall(1);
}
-
-namespace simgrid {
-namespace s4u {
namespace this_actor {
void sleep(double duration) {