std::function<void()> code_;
actor::ActorImpl* actor_ = nullptr;
bool iwannadie_ = false;
+ bool is_maestro_;
void declare_context(std::size_t size);
public:
static int install_sigsegv_stack(stack_t* old_stack, bool enable);
#endif
- Context(std::function<void()>&& code, actor::ActorImpl* actor);
+ Context(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro);
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
virtual ~Context();
bool wannadie() const { return iwannadie_; }
void set_wannadie(bool value = true) { iwannadie_ = value; }
+ bool is_maestro() const { return is_maestro_; }
void operator()() const { code_(); }
bool has_code() const { return static_cast<bool>(code_); }
actor::ActorImpl* get_actor() const { return this->actor_; }
class XBT_PUBLIC AttachContext : public Context {
public:
- AttachContext(std::function<void()>&& code, actor::ActorImpl* actor) : Context(std::move(code), actor) {}
+ AttachContext(std::function<void()>&& code, actor::ActorImpl* actor, bool maestro)
+ : Context(std::move(code), actor, maestro)
+ {
+ }
AttachContext(const AttachContext&) = delete;
AttachContext& operator=(const AttachContext&) = delete;
~AttachContext() override;
- /** Called by the context when it is ready to give control
- * to the maestro.
- */
+ /** Called by the context when it is ready to give control to the maestro */
virtual void attach_start() = 0;
/** Called by the context when it has finished its job */