this_actor::sleep_until(timeout_native.time_since_epoch().count());
}
-/** Block the actor, computing the given amount of flops */
+/** Block the current actor, computing the given amount of flops */
XBT_PUBLIC void execute(double flop);
-/** Block the actor, computing the given amount of flops at the given priority.
+/** Block the current actor, computing the given amount of flops at the given priority.
* An execution of priority 2 computes twice as fast as an execution at priority 1. */
XBT_PUBLIC void execute(double flop, double priority);