*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr create(const char* name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr create(std::string name, s4u::Host* host, std::function<void()> code);
- static ActorPtr create(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
+ static ActorPtr create(std::string name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
std::vector<std::string>* args)
{
return create(name, host, [code](std::vector<std::string>* args) { code(args); }, args);
template <class F, class... Args,
// This constructor is enabled only if the call code(args...) is valid:
typename = typename std::result_of<F(Args...)>::type>
- static ActorPtr create(const char* name, s4u::Host* host, F code, Args... args)
+ static ActorPtr create(std::string name, s4u::Host* host, F code, Args... args)
{
return create(name, host, wrap_task(std::move(code), std::move(args)...));
}
// Create actor from function name:
- static ActorPtr create(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
+ static ActorPtr create(std::string name, s4u::Host* host, std::string function, std::vector<std::string> args);
// ***** Methods *****
/** This actor will be automatically terminated when the last non-daemon actor finishes **/
/** Retrieve the property value (or nullptr if not set) */
std::unordered_map<std::string, std::string>*
get_properties(); // FIXME: do not export the map, but only the keys or something
- const char* get_property(const char* key);
- void set_property(const char* key, const char* value);
+ const char* get_property(std::string key);
+ void set_property(std::string key, std::string value);
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
const char* name, s4u::Host* host, std::function<void()> code)
XBT_PUBLIC bool is_suspended();
/** @brief kill the actor. */
-XBT_PUBLIC void kill();
+XBT_PUBLIC void exit();
/** @brief Add a function to the list of "on_exit" functions. */
XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_ATTRIB_DEPRECATED_v324("Please use this_actor::exit()") XBT_PUBLIC void kill();
}
/** @} */