}
bool ActorJoinTransition::depends(const Transition* other) const
{
- // Joining is indep with any other transitions:
+ // Joining is dependent with any transition whose
+ // actor is that of the `other` action. , Join i
+ if (other->aid_ == target_) {
+ return true;
+ }
+
+ // Otherwise, joining is indep with any other transitions:
// - It is only enabled once the target ends, and after this point it's enabled no matter what
// - Other joins don't affect it, and it does not impact on the enabledness of any other transition
return false;