namespace actor {
class ProcessArg;
+/*------------------------- [ ActorIDTrait ] -------------------------*/
+class XBT_PUBLIC ActorIDTrait {
+ xbt::string name_;
+ aid_t pid_ = 0;
+ aid_t ppid_ = -1;
+
+public:
+ explicit ActorIDTrait(std::string name, aid_t ppid);
+ const xbt::string& get_name() const { return name_; }
+ const char* get_cname() const { return name_.c_str(); }
+ aid_t get_pid() const { return pid_; }
+ aid_t get_ppid() const { return ppid_; }
+};
+XBT_PUBLIC unsigned long get_maxpid();
+XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
+
+/*------------------------- [ ActorRestartingTrait ] -------------------------*/
class XBT_PUBLIC ActorRestartingTrait {
bool auto_restart_ = false;
int restart_count_ = 0;
int get_restart_count() const { return restart_count_; }
};
-class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder, public ActorRestartingTrait {
+/*------------------------- [ ActorImpl ] -------------------------*/
+class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder, public ActorIDTrait, public ActorRestartingTrait {
s4u::Host* host_ = nullptr; /* the host on which the actor is running */
- aid_t pid_ = 0;
- aid_t ppid_ = -1;
bool daemon_ = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
unsigned stacksize_; // set to default value in constructor
+ bool iwannadie_ = false; // True if we need to do some cleanups in actor mode.
+ bool to_be_freed_ = false; // True if cleanups in actor mode done, but cleanups in kernel mode pending
- std::vector<activity::MailboxImpl*> mailboxes;
+ std::vector<activity::MailboxImpl*> mailboxes_;
friend activity::MailboxImpl;
public:
- xbt::string name_;
- ActorImpl(xbt::string name, s4u::Host* host);
+ ActorImpl(xbt::string name, s4u::Host* host, aid_t ppid);
ActorImpl(const ActorImpl&) = delete;
ActorImpl& operator=(const ActorImpl&) = delete;
~ActorImpl();
boost::intrusive::list_member_hook<> kernel_destroy_list_hook; /* EngineImpl actors_to_destroy */
boost::intrusive::list_member_hook<> smx_synchro_hook; /* {mutex,cond,sem}->sleeping */
- const xbt::string& get_name() const { return name_; }
- const char* get_cname() const { return name_.c_str(); }
+
+ // Life-cycle
+ bool wannadie() const { return iwannadie_; }
+ void set_wannadie(bool value = true);
+ bool to_be_freed() const { return to_be_freed_; }
+ void set_to_be_freed() { to_be_freed_ = true; }
// Accessors to private fields
s4u::Host* get_host() const { return host_; }
void set_host(s4u::Host* dest);
- aid_t get_pid() const { return pid_; }
- aid_t get_ppid() const { return ppid_; }
- void set_ppid(aid_t ppid) { ppid_ = ppid; }
- bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
bool is_maestro() const; /** Whether this actor is actually maestro (cheap call but may segfault before actor creation
/ after terminaison) */
void set_stacksize(unsigned stacksize) { stacksize_ = stacksize; }
unsigned get_stacksize() const { return stacksize_; }
+ // Daemonize
+ bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
+ void daemonize();
+ void undaemonize();
+
std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
std::exception_ptr exception_;
std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
std::make_shared<std::vector<std::function<void(bool)>>>();
- std::function<void()> code_;
+ std::function<void()> code_; // to restart the actor on host reboot
timer::Timer* kill_timer_ = nullptr;
private:
private:
s4u::Actor piface_; // Our interface is part of ourselves
- void undaemonize();
public:
s4u::ActorPtr get_iface() { return s4u::ActorPtr(&piface_); }
void kill_all() const;
void yield();
- void daemonize();
bool is_suspended() const { return suspended_; }
s4u::Actor* restart();
void suspend();
&ActorImpl::smx_synchro_hook>>;
XBT_PUBLIC void create_maestro(const std::function<void()>& code);
-XBT_PUBLIC unsigned long get_maxpid();
-XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
} // namespace actor
} // namespace kernel