// This is clearly ugly but I (Adrien) need more time to do something cleaner (actually we should copy the whole ms
// structure at the beginning and free it at the end of each function)
simgrid::s4u::VirtualMachine* vm = static_cast<simgrid::s4u::VirtualMachine*>(ms->vm);
// This is clearly ugly but I (Adrien) need more time to do something cleaner (actually we should copy the whole ms
// structure at the beginning and free it at the end of each function)
simgrid::s4u::VirtualMachine* vm = static_cast<simgrid::s4u::VirtualMachine*>(ms->vm);