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Stop trying to build on native WIN32, it's broken anyway
[simgrid.git]
/
src
/
s4u
/
s4u_Engine.cpp
diff --git
a/src/s4u/s4u_Engine.cpp
b/src/s4u/s4u_Engine.cpp
index
5d4b705
..
e808263
100644
(file)
--- a/
src/s4u/s4u_Engine.cpp
+++ b/
src/s4u/s4u_Engine.cpp
@@
-495,9
+495,5
@@
double simgrid_get_clock()
void simgrid_set_maestro(void (*code)(void*), void* data)
{
void simgrid_set_maestro(void (*code)(void*), void* data)
{
-#ifdef _WIN32
- XBT_WARN("simgrid_set_maestro is believed to not work on windows. Please help us investigating this issue if "
- "you need that feature");
-#endif
maestro_code = std::bind(code, data);
}
maestro_code = std::bind(code, data);
}