: Context(std::move(code), actor), factory_(*factory)
{
// Save maestro (=first created context) in preparation for run_all
- if (not SIMIX_context_is_parallel() && factory_.maestro_context_ == nullptr)
+ if (not is_parallel() && factory_.maestro_context_ == nullptr)
factory_.maestro_context_ = this;
if (has_code()) {
xbt_assert((actor->get_stacksize() & 0xf) == 0, "Actor stack size should be multiple of 16");
- if (smx_context_guard_size > 0 && not MC_is_active()) {
+ if (guard_size > 0 && not MC_is_active()) {
#if PTH_STACKGROWTH != -1
xbt_die(
"Stack overflow protection is known to be broken on your system: you stacks grow upwards (or detection is "
* Protected pages need to be put after the stack when PTH_STACKGROWTH == 1. */
#endif
- size_t size = actor->get_stacksize() + smx_context_guard_size;
+ size_t size = actor->get_stacksize() + guard_size;
#if SIMGRID_HAVE_MC
/* Cannot use posix_memalign when SIMGRID_HAVE_MC. Align stack by hand, and save the
* pointer returned by xbt_malloc0. */
#ifndef _WIN32
/* This is fatal. We are going to fail at some point when we try reusing this. */
xbt_assert(
- mprotect(this->stack_, smx_context_guard_size, PROT_NONE) != -1,
+ mprotect(this->stack_, guard_size, PROT_NONE) != -1,
"Failed to protect stack: %s.\n"
"If you are running a lot of actors, you may be exceeding the amount of mappings allowed per process.\n"
"On Linux systems, change this value with sudo sysctl -w vm.max_map_count=newvalue (default value: 65536)\n"
"for more information.",
strerror(errno));
#endif
- this->stack_ = this->stack_ + smx_context_guard_size;
+ this->stack_ = this->stack_ + guard_size;
} else {
this->stack_ = static_cast<unsigned char*>(xbt_malloc0(actor->get_stacksize()));
}
#endif
#ifndef _WIN32
- if (smx_context_guard_size > 0 && not MC_is_active()) {
- stack_ = stack_ - smx_context_guard_size;
- if (mprotect(stack_, smx_context_guard_size, PROT_READ | PROT_WRITE) == -1) {
+ if (guard_size > 0 && not MC_is_active()) {
+ stack_ = stack_ - guard_size;
+ if (mprotect(stack_, guard_size, PROT_READ | PROT_WRITE) == -1) {
XBT_WARN("Failed to remove page protection: %s", strerror(errno));
/* try to pursue anyway */
}
* stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul
* for the ones of the simulated processes that must run.
*/
- if (SIMIX_context_is_parallel()) {
+ if (is_parallel()) {
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
- parmap_ = std::make_unique<simgrid::xbt::Parmap<smx_actor_t>>(SIMIX_context_get_nthreads(),
- SIMIX_context_get_parallel_mode());
+ parmap_ = std::make_unique<simgrid::xbt::Parmap<smx_actor_t>>(get_nthreads(), get_parallel_mode());
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed:
void SwappedContext::resume()
{
auto* old = static_cast<SwappedContext*>(self());
- if (SIMIX_context_is_parallel()) {
+ if (is_parallel()) {
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = old;
}
void SwappedContext::suspend()
{
SwappedContext* next_context;
- if (SIMIX_context_is_parallel()) {
+ if (is_parallel()) {
// Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
boost::optional<smx_actor_t> next_work = factory_.parmap_->next();
if (next_work) {