namespace s4u {
class Activity;
+/** Smart pointer to a simgrid::s4u::Actor */
+typedef boost::intrusive_ptr<Activity> ActivityPtr;
+XBT_PUBLIC void intrusive_ptr_release(const Activity* actor);
+XBT_PUBLIC void intrusive_ptr_add_ref(const Activity* actor);
class Actor;
/** Smart pointer to a simgrid::s4u::Actor */
XBT_PUBLIC void intrusive_ptr_add_ref(Comm* c);
class ConditionVariable;
-/** Smart pointer to a simgrid::s4u::ConditionVariable */
+/** @beginrst
+ * Smart pointer to a :cpp:type:`simgrid::s4u::ConditionVariable`
+ * @endrst
+ */
typedef boost::intrusive_ptr<ConditionVariable> ConditionVariablePtr;
XBT_PUBLIC void intrusive_ptr_release(const ConditionVariable* c);
XBT_PUBLIC void intrusive_ptr_add_ref(const ConditionVariable* c);
#endif
+/** Pointer to a SimGrid barrier object */
typedef s4u_Barrier* sg_bar_t;
+/** Constant pointer to a SimGrid barrier object */
typedef const s4u_Barrier* const_sg_bar_t;
typedef s4u_ConditionVariable* sg_cond_t;
typedef const s4u_ConditionVariable* const_sg_cond_t;