// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = static_cast<SwappedContext*>(self());
// Switch my soul and the actor's one
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = static_cast<SwappedContext*>(self());
// Switch my soul and the actor's one