#ifndef SIMGRID_MC_BASICSTRATEGY_HPP
#define SIMGRID_MC_BASICSTRATEGY_HPP
+#include "Strategy.hpp"
+
namespace simgrid::mc {
-/** Basic MC guiding class which corresponds to no guide at all (random choice) */
+/** Basic MC guiding class which corresponds to no guide. When asked for different states
+ * it will follow a depth first search politics to minize the number of opened states. */
class BasicStrategy : public Strategy {
+ int depth_ = _sg_mc_max_depth; // Arbitrary starting point. next_transition must return a positiv value to work with threshold in DFSExplorer
+
public:
+ void copy_from(const Strategy* strategy) override
+ {
+ const BasicStrategy* cast_strategy = dynamic_cast<BasicStrategy const*>(strategy);
+ xbt_assert(cast_strategy != nullptr);
+ depth_ = cast_strategy->depth_ - 1;
+ xbt_assert(depth_ > 0, "The exploration reached a depth greater than 100000. We will stop here to prevent weird interaction with DFSExplorer.");
+ }
BasicStrategy() = default;
~BasicStrategy() override = default;
- BasicStrategy(const BasicStrategy&) = delete;
- BasicStrategy& operator=(const BasicStrategy&)
- { /* nothing to copy over while cloning */
- return *this;
- }
- std::pair<aid_t, int> next_transition() const override
- {
- for (auto const& [aid, actor] : actors_to_run_) {
- /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
- if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
+ std::pair<aid_t, int> best_transition(bool must_be_todo) const override {
+ for (auto const& [aid, actor] : actors_to_run_) {
+ /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
+ if ((not actor.is_todo() && must_be_todo) || not actor.is_enabled() || actor.is_done()) {
continue;
}
- return std::make_pair(aid, 1);
+ return std::make_pair(aid, depth_);
}
- return std::make_pair(-1, 0);
+ return std::make_pair(-1, depth_);
+
}
- void execute_next(aid_t aid, RemoteApp& app) override { return; }
+
- void consider_best() override
- {
- for (auto& [_, actor] : actors_to_run_) {
- if (actor.is_todo())
- return;
- if (actor.is_enabled() and not actor.is_done()) {
- actor.mark_todo();
- return;
- }
- }
- }
+ void execute_next(aid_t aid, RemoteApp& app) override { return; }
+
};
} // namespace simgrid::mc