typedef simgrid::s4u::Host s4u_Host;
typedef simgrid::s4u::Link s4u_Link;
typedef simgrid::s4u::File s4u_File;
+typedef simgrid::s4u::Semaphore s4u_Semaphore;
typedef simgrid::s4u::Storage s4u_Storage;
typedef simgrid::s4u::NetZone s4u_NetZone;
typedef simgrid::s4u::VirtualMachine s4u_VM;
typedef struct s4u_Host s4u_Host;
typedef struct s4u_Link s4u_Link;
typedef struct s4u_File s4u_File;
+typedef struct s4u_Semaphore s4u_Semaphore;
typedef struct s4u_Storage s4u_Storage;
typedef struct s4u_NetZone s4u_NetZone;
typedef struct s4u_VM s4u_VM;
#endif
typedef s4u_Barrier* sg_bar_t;
+typedef s4u_Semaphore* sg_sem_t;
typedef s4u_NetZone* sg_netzone_t;
typedef s4u_Host* sg_host_t;
typedef s4u_Link* sg_link_t;
*/
typedef long long sg_offset_t;
+/** Actor's ID, just like the classical processes' have PID in UNIX */
typedef long aid_t;
#endif /* SIMGRID_TYPES_H */