namespace s4u {
xbt::signal<void()> onPlatformCreated;
xbt::signal<void()> onSimulationEnd;
+xbt::signal<void(double)> onTimeAdvance;
Engine *Engine::instance_ = nullptr; /* That singleton is awful, but I don't see no other solution right now. */
{
SIMIX_launch_application(deploy);
}
+// FIXME: The following duplicates the content of s4u::Host
+extern std::map<std::string, simgrid::s4u::Host*> host_list;
+/** @brief Returns the amount of hosts in the platform */
+size_t Engine::hostCount()
+{
+ return host_list.size();
+}
+/** @brief Fills the passed list with all hosts found in the platform */
+void Engine::hostList(std::vector<Host*>* list)
+{
+ for (auto kv : host_list)
+ list->push_back(kv.second);
+}
void Engine::run() {
if (MC_is_active()) {
if(!strcmp(current->name(), name))
return current;
- xbt_dict_cursor_t cursor = nullptr;
- char *key;
- NetZone_t elem;
- xbt_dict_foreach(current->children(), cursor, key, elem) {
+ for (auto elem : *(current->children())) {
simgrid::s4u::NetZone* tmp = netzoneByNameRecursive(elem, name);
- if (tmp != nullptr )
- return tmp;
+ if (tmp != nullptr) {
+ return tmp;
+ }
}
return nullptr;
}
/** @brief Unregister a given netpoint */
void Engine::netpointUnregister(simgrid::kernel::routing::NetPoint* point)
{
- simgrid::simix::kernelImmediate([&] {
+ simgrid::simix::kernelImmediate([this, point] {
pimpl->netpoints_.erase(point->name());
delete point;
});
}
+
+bool Engine::isInitialized()
+{
+ return Engine::instance_ != nullptr;
}
}
+} // namespace