S4U classes are designed to be user process interfaces to Maestro resources.
We provide an uniform interface to them:
-* automatic reference count with intrusive smart pointers `simgrid::s4u::FooPtr`
- (also called `simgrid::s4u::Foo::Ptr`);
+- automatic reference count with intrusive smart pointers `simgrid::s4u::FooPtr`
+ (also called `simgrid::s4u::Foo::Ptr`);
-* manual reference count with `intrusive_ptr_add_ref(p)`,
+- manual reference count with `intrusive_ptr_add_ref(p)`,
`intrusive_ptr_release(p)` (which is the interface used by
[`boost::intrusive_ptr`](http://www.boost.org/doc/libs/1_61_0/libs/smart_ptr/intrusive_ptr.html));
-* delegation of the operations to a opaque `pimpl` (which is the Maestro object);
+- delegation of the operations to a opaque `pimpl` (which is the Maestro object);
-* the Maestro object and the corresponding S4U object have the same lifetime
+- the Maestro object and the corresponding S4U object have the same lifetime
(and share the same reference count).
The ability to manipulate thge objects thought pointers and have the ability
-to use explicite reference count management is useful for creating C wrappers
+to use explicit reference count management is useful for creating C wrappers
to the S4U and should play nicely with other language bindings (such as
SWIG-based ones).
`simgrid::s4u::Mutex` are based on [`std::mutex`](http://en.cppreference.com/w/cpp/thread/mutex).
This has several benefits:
- * we use a proven interface with a well defined and documented semantic;
+ - we use a proven interface with a well defined and documented semantic;
- * the interface is easy to understand and remember for people used to the C++
+ - the interface is easy to understand and remember for people used to the C++
standard interface;
- * we can use some standard C++ algorithms and helper classes with our types
+ - we can use some standard C++ algorithms and helper classes with our types
(`simgrid::s4u::Mutex` can be used with
[`std::lock`](http://en.cppreference.com/w/cpp/thread/lock),
[`std::unique_lock`](http://en.cppreference.com/w/cpp/thread/unique_lock),
etc.).
-Example of `simgris::s4u::Actor`:
+Example of `simgrid::s4u::Actor`:
~~~
class Actor {
- the SimGrid model-checker (`simgrid-mc`) itself lives in the parent process;
- - it spaws a child process for the SimGrid simulator/mastro and the simulated
+ - it spaws a child process for the SimGrid simulator/maestro and the simulated
processes.
They communicate using a `AF_UNIX` `SOCK_DGRAM` socket and exchange messages
The model-checker analyzes, saves and restores the state of the model-checked
process using the following techniques:
-* the model-checker reads and writes in the model-checked address space;
+- the model-checker reads and writes in the model-checked address space;
-* the model-cheker `ptrace()`s the model-checked process and is thus able to
+- the model-cheker `ptrace()`s the model-checked process and is thus able to
know the state of the model-checked process if it crashes;
-* DWARF debug informations are used to unwind the stack and identify local
+- DWARF debug informations are used to unwind the stack and identify local
variables;
-* a custom heap is enabled in the model-checked process which allows the model
+- a custom heap is enabled in the model-checked process which allows the model
checker to know which chunks are allocated and which are freed.
\subsection simgrid_uhood_mc_address_space Address space