Exec& operator=(Exec const&) = delete;
#endif
- friend simgrid::s4u::ExecSeq;
- friend simgrid::s4u::ExecPar;
+ friend ExecSeq;
+ friend ExecPar;
friend XBT_PUBLIC void intrusive_ptr_release(Exec* e);
friend XBT_PUBLIC void intrusive_ptr_add_ref(Exec* e);
static xbt::signal<void(ActorPtr)> on_start;