: remains_(cost), start_time_(surf_get_clock()), cost_(cost), model_(model), variable_(var)
{
if (failed)
- state_set_ = get_model()->getFailedActionSet();
+ state_set_ = get_model()->get_failed_action_set();
else
- state_set_ = get_model()->getRunningActionSet();
+ state_set_ = get_model()->get_running_action_set();
state_set_->push_back(*this);
}
{
if (state_set_hook_.is_linked())
simgrid::xbt::intrusive_erase(*state_set_, *this);
- if (getVariable())
- get_model()->getMaxminSystem()->variable_free(getVariable());
+ if (get_variable())
+ get_model()->get_maxmin_system()->variable_free(get_variable());
if (get_model()->getUpdateMechanism() == UM_LAZY) {
/* remove from heap */
- heapRemove(get_model()->getActionHeap());
+ heapRemove();
if (modified_set_hook_.is_linked())
- simgrid::xbt::intrusive_erase(*get_model()->getModifiedSet(), *this);
+ simgrid::xbt::intrusive_erase(*get_model()->get_modified_set(), *this);
}
xbt_free(category_);
Action::State Action::get_state() const
{
- if (state_set_ == model_->getReadyActionSet())
+ if (state_set_ == model_->get_ready_action_set())
return Action::State::ready;
- if (state_set_ == model_->getRunningActionSet())
+ if (state_set_ == model_->get_running_action_set())
return Action::State::running;
- if (state_set_ == model_->getFailedActionSet())
+ if (state_set_ == model_->get_failed_action_set())
return Action::State::failed;
- if (state_set_ == model_->getDoneActionSet())
+ if (state_set_ == model_->get_done_action_set())
return Action::State::done;
return Action::State::not_in_the_system;
}
simgrid::xbt::intrusive_erase(*state_set_, *this);
switch (state) {
case Action::State::ready:
- state_set_ = model_->getReadyActionSet();
+ state_set_ = model_->get_ready_action_set();
break;
case Action::State::running:
- state_set_ = model_->getRunningActionSet();
+ state_set_ = model_->get_running_action_set();
break;
case Action::State::failed:
- state_set_ = model_->getFailedActionSet();
+ state_set_ = model_->get_failed_action_set();
break;
case Action::State::done:
- state_set_ = model_->getDoneActionSet();
+ state_set_ = model_->get_done_action_set();
break;
default:
state_set_ = nullptr;
{
XBT_IN("(%p,%g)", this, bound);
if (variable_)
- get_model()->getMaxminSystem()->update_variable_bound(variable_, bound);
+ get_model()->get_maxmin_system()->update_variable_bound(variable_, bound);
- if (get_model()->getUpdateMechanism() == UM_LAZY && getLastUpdate() != surf_get_clock())
- heapRemove(get_model()->getActionHeap());
+ if (get_model()->getUpdateMechanism() == UM_LAZY && get_last_update() != surf_get_clock())
+ heapRemove();
XBT_OUT();
}
{
max_duration_ = duration;
if (get_model()->getUpdateMechanism() == UM_LAZY) // remove action from the heap
- heapRemove(get_model()->getActionHeap());
+ heapRemove();
}
void Action::set_priority(double weight)
{
XBT_IN("(%p,%g)", this, weight);
sharing_priority_ = weight;
- get_model()->getMaxminSystem()->update_variable_weight(getVariable(), weight);
+ get_model()->get_maxmin_system()->update_variable_weight(get_variable(), weight);
if (get_model()->getUpdateMechanism() == UM_LAZY)
- heapRemove(get_model()->getActionHeap());
+ heapRemove();
XBT_OUT();
}
set_state(Action::State::failed);
if (get_model()->getUpdateMechanism() == UM_LAZY) {
if (modified_set_hook_.is_linked())
- simgrid::xbt::intrusive_erase(*get_model()->getModifiedSet(), *this);
- heapRemove(get_model()->getActionHeap());
+ simgrid::xbt::intrusive_erase(*get_model()->get_modified_set(), *this);
+ heapRemove();
}
}
{
XBT_IN("(%p)", this);
if (suspended_ != SuspendStates::sleeping) {
- get_model()->getMaxminSystem()->update_variable_weight(getVariable(), 0.0);
+ get_model()->get_maxmin_system()->update_variable_weight(get_variable(), 0.0);
if (get_model()->getUpdateMechanism() == UM_LAZY) {
- heapRemove(get_model()->getActionHeap());
- if (get_model()->getUpdateMechanism() == UM_LAZY && state_set_ == get_model()->getRunningActionSet() &&
- sharing_priority_ > 0) {
+ heapRemove();
+ if (state_set_ == get_model()->get_running_action_set() && sharing_priority_ > 0) {
// If we have a lazy model, we need to update the remaining value accordingly
update_remains_lazy(surf_get_clock());
}
{
XBT_IN("(%p)", this);
if (suspended_ != SuspendStates::sleeping) {
- get_model()->getMaxminSystem()->update_variable_weight(getVariable(), get_priority());
+ get_model()->get_maxmin_system()->update_variable_weight(get_variable(), get_priority());
suspended_ = SuspendStates::not_suspended;
if (get_model()->getUpdateMechanism() == UM_LAZY)
- heapRemove(get_model()->getActionHeap());
+ heapRemove();
}
XBT_OUT();
}
* LATENCY = this is a heap entry to warn us when the latency is payed
* MAX_DURATION =this is a heap entry to warn us when the max_duration limit is reached
*/
-void Action::heapInsert(heap_type& heap, double key, Action::Type hat)
+void Action::heapInsert(double key, Action::Type hat)
{
type_ = hat;
- heap_handle_ = heap.emplace(std::make_pair(key, this));
+ heap_hook_ = get_model()->getActionHeap().emplace(std::make_pair(key, this));
}
-void Action::heapRemove(heap_type& heap)
+void Action::heapRemove()
{
type_ = Action::Type::NOTSET;
- if (heap_handle_) {
- heap.erase(*heap_handle_);
+ if (heap_hook_) {
+ get_model()->getActionHeap().erase(*heap_hook_);
clearHeapHandle();
}
}
-void Action::heapUpdate(heap_type& heap, double key, Action::Type hat)
+void Action::heapUpdate(double key, Action::Type hat)
{
type_ = hat;
- if (heap_handle_) {
- heap.update(*heap_handle_, std::make_pair(key, this));
+ if (heap_hook_) {
+ get_model()->getActionHeap().update(*heap_hook_, std::make_pair(key, this));
} else {
- heap_handle_ = heap.emplace(std::make_pair(key, this));
+ heap_hook_ = get_model()->getActionHeap().emplace(std::make_pair(key, this));
}
}
double_update(&remains_, delta, sg_maxmin_precision * sg_surf_precision);
}
-void Action::refreshLastUpdate()
+void Action::set_last_update()
{
last_update_ = surf_get_clock();
}