#include <memory>
#include "src/mc/mc_snapshot.h"
+#include "src/mc/mc_state.h"
namespace simgrid {
namespace mc {
struct XBT_PRIVATE VisitedState {
std::shared_ptr<simgrid::mc::Snapshot> system_state = nullptr;
std::size_t heap_bytes_used = 0;
- int nb_processes = 0;
- int num = 0;
- int other_num = 0; // dot_output for
+ int actors_count = 0;
+ int num = 0; // unique id of that state in the storage of all stored IDs
+ int original_num = 0; // num field of the VisitedState to which I was declared equal to (used for dot_output)
- VisitedState();
+ VisitedState(unsigned long state_number);
~VisitedState();
};
-extern XBT_PRIVATE std::vector<std::unique_ptr<simgrid::mc::VisitedState>> visited_states;
-XBT_PRIVATE std::unique_ptr<simgrid::mc::VisitedState> is_visited_state(simgrid::mc::State* graph_state, bool compare_snpashots);
+class XBT_PRIVATE VisitedStates {
+ std::vector<std::unique_ptr<simgrid::mc::VisitedState>> states_;
+public:
+ void clear() { states_.clear(); }
+ std::unique_ptr<simgrid::mc::VisitedState> addVisitedState(unsigned long state_number, simgrid::mc::State* graph_state, bool compare_snpashots);
+private:
+ void prune();
+};
}
}