-/* Copyright (c) 2007-2014. The SimGrid Team.
+/* Copyright (c) 2007-2015. The SimGrid Team.
* All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
#ifdef __cplusplus
+#include <cstdint>
+
+#include "ns3_interface.h"
#include "ns3/core-module.h"
#include "my-point-to-point-helper.h"
#include "ns3/inet-socket-address.h"
#include "ns3/tcp-socket-factory.h"
-using namespace ns3;
-using namespace std;
-
-struct MySocket{
- uint32_t bufferedBytes;
- uint32_t sentBytes;
- uint32_t remaining;
- uint32_t totalBytes;
- char finished;
- void* action;
+class SgFlow {
+public:
+ SgFlow(uint32_t totalBytes, simgrid::surf::NetworkNS3Action * action);
+
+//private:
+ std::uint32_t bufferedBytes_ = 0;
+ std::uint32_t sentBytes_ = 0;
+ std::uint32_t remaining_;
+ std::uint32_t totalBytes_;
+ bool finished_ = false;
+ simgrid::surf::NetworkNS3Action* action_;
};
//Simulator s;
public:
NS3Sim();
- ~NS3Sim();
- void create_flow_NS3(Ptr<Node> src,
- Ptr<Node> dst,
- uint16_t port_number,
+ void create_flow_NS3(ns3::Ptr<ns3::Node> src,
+ ns3::Ptr<ns3::Node> dst,
+ std::uint16_t port_number,
double start,
const char *addr,
- uint32_t TotalBytes,
- void * action);
+ std::uint32_t TotalBytes,
+ simgrid::surf::NetworkNS3Action * action);
void simulator_start(double min);
- void* get_action_from_socket(void *socket);
- double get_remains_from_socket(void *socket);
- double get_sent_from_socket(void *socket);
- char get_finished(void *socket);
};
#endif /* __cplusplus */