actor->kill();
}
+void sg_actor_kill_all()
+{
+ simgrid::s4u::Actor::kill_all();
+}
+
/** \ingroup m_actor_management
* \brief Set the kill time of an actor.
*
{
actor->set_kill_time(kill_time);
}
+
+/** Yield the current actor; let the other actors execute first */
+void sg_actor_yield()
+{
+ simgrid::s4u::this_actor::yield();
+}