namespace simgrid {
namespace kernel {
+// In MC mode, the application sends these pointers to the MC
+xbt_dynar_t get_actors_addr();
+xbt_dynar_t get_dead_actors_addr();
class EngineImpl {
std::map<std::string, s4u::Host*, std::less<>> hosts_;
std::mutex mutex_;
static EngineImpl* instance_;
+ actor::ActorImpl* maestro_ = nullptr;
+ context::ContextFactory* context_factory_ = nullptr;
std::unique_ptr<void, std::function<int(void*)>> platf_handle_; //!< handle for platform library
friend s4u::Engine;
static void shutdown();
#endif
+ void initialize(int* argc, char** argv);
void load_platform(const std::string& platf);
void load_deployment(const std::string& file) const;
void register_function(const std::string& name, const actor::ActorCodeFactory& code);
void register_default(const actor::ActorCodeFactory& code);
+ bool is_maestro(const actor::ActorImpl* actor) const { return actor == maestro_; }
+ void set_maestro(actor::ActorImpl* actor) { maestro_ = actor; }
+ actor::ActorImpl* get_maestro() const { return maestro_; }
+ void destroy_maestro()
+ {
+ delete maestro_;
+ maestro_ = nullptr;
+ }
+
+ context::ContextFactory* get_context_factory() const { return context_factory_; }
+ void set_context_factory(context::ContextFactory* factory) { context_factory_ = factory; }
+ bool has_context_factory() const { return context_factory_ != nullptr; }
+ void destroy_context_factory()
+ {
+ delete context_factory_;
+ context_factory_ = nullptr;
+ }
+
+ void context_mod_init() const;
/**
* @brief Add a model to engine list
*
/** @brief Get list of all models managed by this engine */
const std::vector<resource::Model*>& get_all_models() const { return models_; }
- static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
+ static bool has_instance() { return s4u::Engine::has_instance(); }
+ static EngineImpl* get_instance() { return s4u::Engine::get_instance()->pimpl; }
+ static EngineImpl* get_instance(int* argc, char** argv) { return s4u::Engine::get_instance(argc, argv)->pimpl; }
actor::ActorCodeFactory get_function(const std::string& name)
{
else
return res->second;
}
+
+ routing::NetZoneImpl* get_netzone_root() const { return netzone_root_; }
+
void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); }
void remove_daemon(actor::ActorImpl* d);
void add_actor_to_run_list(actor::ActorImpl* actor);