namespace simgrid {
namespace s4u {
+simgrid::xbt::signal<void(VirtualMachine&)> VirtualMachine::on_creation;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_start;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_started;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_shutdown;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_resume;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_migration_start;
simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_migration_end;
+simgrid::xbt::signal<void(VirtualMachine const&)> VirtualMachine::on_destruction;
VirtualMachine::VirtualMachine(const std::string& name, s4u::Host* physical_host, int core_amount)
: VirtualMachine(name, physical_host, core_amount, 1024)
set_pstate(physical_host->get_pstate());
seal(); // seal this host
-}
-
-VirtualMachine::~VirtualMachine()
-{
- on_destruction(*this);
-
- /* Don't free these things twice: they are the ones of my physical host */
- set_netpoint(nullptr);
+ s4u::VirtualMachine::on_creation(*this);
}
void VirtualMachine::start()
/* Then, destroy the VM object */
kernel::actor::simcall([this]() {
+ get_vm_impl()->destroy();
get_impl()->destroy();
+
+ /* Don't free these things twice: they are the ones of my physical host */
+ set_netpoint(nullptr);
delete this;
});
};
- if (this_actor::get_host() == this) {
+ if (not this_actor::is_maestro() && this_actor::get_host() == this) {
XBT_VERB("Launch another actor on physical host %s to destroy my own VM: %s", get_pm()->get_cname(), get_cname());
simgrid::s4u::Actor::create(get_cname() + std::string("-destroy"), get_pm(), destroy_code);
simgrid::s4u::this_actor::yield();