* executed when your actor is killed. You should use them to free the data used by your actor.
*
* Please note that functions registered in this signal cannot do any simcall themselves. It means that they cannot
- * send or receive messages, acquire or release mutexes, nor even modify an host property or something. Not only are
+ * send or receive messages, acquire or release mutexes, nor even modify a host property or something. Not only are
* blocking functions forbidden in this setting, but also modifications to the global state.
*/
void on_exit(std::function<void(int, void*)> fun, void* data);
/** @brief Suspend the actor. */
XBT_PUBLIC void suspend();
-/** @brief yield the actor. */
+/** @brief Yield the actor. */
XBT_PUBLIC void yield();
/** @brief Resume the actor. */