-/* Copyright (c) 2004-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2004-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
namespace kernel {
namespace resource {
-Model::Model() = default;
-Model::Model(Model::UpdateAlgo algo) : update_mechanism_(algo) {}
+Model::Model(Model::UpdateAlgo algo) : update_algorithm_(algo) {}
+Model::~Model() = default;
-Model::~Model()
+Action::ModifiedSet* Model::get_modified_set() const
{
- delete ready_action_set_;
- delete running_action_set_;
- delete failed_action_set_;
- delete done_action_set_;
- delete maxmin_system_;
+ return maxmin_system_->modified_set_;
}
-Action* Model::actionHeapPop()
+void Model::set_maxmin_system(lmm::System* system)
{
- Action* action = action_heap_.top().second;
- action_heap_.pop();
- action->clearHeapHandle();
- return action;
-}
-
-Action::ModifiedSet* Model::get_modified_set() const
-{
- return maxmin_system_->modified_set_;
+ maxmin_system_.release(); // ugly...
+ maxmin_system_.reset(system);
}
double Model::next_occuring_event(double now)
{
// FIXME: set the good function once and for all
- if (update_mechanism_ == Model::UpdateAlgo::Lazy)
+ if (update_algorithm_ == Model::UpdateAlgo::LAZY)
return next_occuring_event_lazy(now);
- else if (update_mechanism_ == Model::UpdateAlgo::Full)
+ else if (update_algorithm_ == Model::UpdateAlgo::FULL)
return next_occuring_event_full(now);
else
xbt_die("Invalid cpu update mechanism!");
maxmin_system_->modified_set_->pop_front();
bool max_duration_flag = false;
- if (action->get_state_set() != running_action_set_)
+ if (action->get_state_set() != &started_action_set_)
continue;
/* bogus priority, skip it */
- if (action->get_priority() <= 0 || action->get_type() == Action::Type::LATENCY)
+ if (action->get_sharing_penalty() <= 0 || action->get_type() == ActionHeap::Type::latency)
continue;
action->update_remains_lazy(now);
min = now + time_to_completion; // when the task will complete if nothing changes
}
- if ((action->get_max_duration() > NO_MAX_DURATION) &&
+ if ((action->get_max_duration() != NO_MAX_DURATION) &&
(min <= -1 || action->get_start_time() + action->get_max_duration() < min)) {
// when the task will complete anyway because of the deadline if any
min = action->get_start_time() + action->get_max_duration();
max_duration_flag = true;
}
- XBT_DEBUG("Action(%p) corresponds to variable %d", action, action->get_variable()->id_int);
+ XBT_DEBUG("Action(%p) corresponds to variable %d", action, action->get_variable()->rank_);
XBT_DEBUG("Action(%p) Start %f. May finish at %f (got a share of %f). Max_duration %f", action,
action->get_start_time(), min, share, action->get_max_duration());
if (min > -1) {
- action->heapUpdate(min, max_duration_flag ? Action::Type::MAX_DURATION : Action::Type::NORMAL);
+ action_heap_.update(action, min, max_duration_flag ? ActionHeap::Type::max_duration : ActionHeap::Type::normal);
XBT_DEBUG("Insert at heap action(%p) min %f now %f", action, min, now);
} else
DIE_IMPOSSIBLE;
}
// hereafter must have already the min value for this resource model
- if (not actionHeapIsEmpty()) {
- double min = actionHeapTopDate() - now;
+ if (not action_heap_.empty()) {
+ double min = action_heap_.top_date() - now;
XBT_DEBUG("minimum with the HEAP %f", min);
return min;
} else {
double min = -1;
- for (Action& action : *get_running_action_set()) {
+ for (Action& action : *get_started_action_set()) {
double value = action.get_variable()->get_value();
if (value > 0) {
if (action.get_remains() > 0)
void Model::update_actions_state(double now, double delta)
{
- if (update_mechanism_ == Model::UpdateAlgo::Full)
+ if (update_algorithm_ == Model::UpdateAlgo::FULL)
update_actions_state_full(now, delta);
- else if (update_mechanism_ == Model::UpdateAlgo::Lazy)
+ else if (update_algorithm_ == Model::UpdateAlgo::LAZY)
update_actions_state_lazy(now, delta);
else
xbt_die("Invalid cpu update mechanism!");
}
+/** Pops and returns the first action of that state set (or nullptr if none exist) */
+Action* Model::extract_action(Action::StateSet* list)
+{
+ if (list->empty())
+ return nullptr;
+ simgrid::kernel::resource::Action* res = &list->front();
+ list->pop_front();
+ return res;
+}
+
+/** Pops and returns the first finished action (or nullptr if none exist) */
+Action* Model::extract_done_action()
+{
+ return extract_action(get_finished_action_set());
+}
+
+/** Pops and returns the failed finished action (or nullptr if none exist) */
+Action* Model::extract_failed_action()
+{
+ return extract_action(get_failed_action_set());
+}
+
void Model::update_actions_state_lazy(double /*now*/, double /*delta*/)
{
THROW_UNIMPLEMENTED;
}
} // namespace surf
-} // namespace simgrid
+} // namespace kernel
} // namespace simgrid