HostImpl::~HostImpl()
{
/* All processes should be gone when the host is turned off (by the end of the simulation). */
- if (not process_list_.empty()) {
+ if (not actor_list_.empty()) {
std::string msg = std::string("Shutting down host, but it's not empty:");
- for (auto const& process : process_list_)
+ for (auto const& process : actor_list_)
msg += "\n\t" + std::string(process.get_name());
SIMIX_display_process_status();
}
/** Kill all actors hosted here */
-void HostImpl::turn_off()
+void HostImpl::turn_off(kernel::actor::ActorImpl* issuer)
{
- if (not process_list_.empty()) {
- for (auto& actor : process_list_) {
- XBT_DEBUG("Killing Actor %s@%s on behalf of %s which turned off that host.", actor.get_cname(),
- actor.get_host()->get_cname(), SIMIX_process_self()->get_cname());
- SIMIX_process_self()->kill(&actor);
- }
+ for (auto& actor : actor_list_) {
+ XBT_DEBUG("Killing Actor %s@%s on behalf of %s which turned off that host.", actor.get_cname(),
+ actor.get_host()->get_cname(), issuer->get_cname());
+ issuer->kill(&actor);
}
// When a host is turned off, we want to keep only the actors that should restart for when it will boot again.
// Then get rid of the others.
std::vector<s4u::ActorPtr> HostImpl::get_all_actors()
{
std::vector<s4u::ActorPtr> res;
- for (auto& actor : process_list_)
+ for (auto& actor : actor_list_)
res.push_back(actor.ciface());
return res;
}
size_t HostImpl::get_actor_count()
{
- return process_list_.size();
+ return actor_list_.size();
}
std::vector<s4u::Disk*> HostImpl::get_disks()
disks_.push_back(disk->get_impl());
}
-void HostImpl::remove_disk(std::string disk_name)
+void HostImpl::remove_disk(const std::string& disk_name)
{
auto position = disks_.begin();
for (auto const& d : disks_) {